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->:Key: Advanced Cheater
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Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Wed Oct 29, 2008 10:33 pm Post subject: 1 Touch Death Help |
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Is there a Sure fire way to find the address for Health when You are in games that you die by 1 touch
like when supermario toutches a turtle
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Wed Oct 29, 2008 11:09 pm Post subject: |
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Good question, i think it would be something like 1 or 0.
Since it will work off of pixel collision.
When your alive scan for 0,
When you die pause the process immediately and scan for 1.
If your lucky, within a few tries you might find something.
Then if you did find this, you can look at the code and see where it can send a kill to your character.
Just using 1 and 0 pixel collision wont work cause you will never get a collision after setting it to 0. Meaning jumping on turtles wont kill them, and you will walk through them and maybe even walls and other things as well.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Thu Oct 30, 2008 12:38 am Post subject: |
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I think only by doing extensive disassembling/decomping and tracing that you can find it.
Try finding that code that gets executed when you die (e.g a find what access on a message shown on death) and then find the callers and go from there
not easy though
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->:Key: Advanced Cheater
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Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Thu Oct 30, 2008 6:12 am Post subject: |
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Dark Byte wrote: | I think only by doing extensive disassembling/decomping and tracing that you can find it.
Try finding that code that gets executed when you die (e.g a find what access on a message shown on death) and then find the callers and go from there
not easy though |
thats what i was worried about
having to go the long way
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Akizman Newbie cheater
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Joined: 23 Mar 2014 Posts: 24
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Posted: Mon Mar 24, 2014 4:37 pm Post subject: |
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I had the same "one hit kill" problem and I find a solution (which is also "not easy though").
Since it's very difficult to locat what happens when you are dying, you have to think of what happens after your death. In my case (Super Meat Boy), you respawn at the beginning of the level as soon as you die.
-So my idea was to locate the address of the X-position, which is easy.
-Then, you watch what writes to this address the moment you die. Since you are teleported because of your death, it should be possible to find the code which is executed to kill you.
-For me, I found the pointer used to change the X-position when you die.
-Then, I used the dissect Data/structure for that pointer.
-By browsing the first pointer in the structure, I found the string "death ani". It is the code launching the death animation.
-I checked what code accessed this address
-By randomly replacing code above this address, I managed to enable the god mode !
I don't know if I was clear but I hope it could help some people.
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