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The Settlers 6 - Rise of an Empire

 
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HellWorM
How do I cheat?
Reputation: 0

Joined: 18 Dec 2015
Posts: 0
Location: Sweden

PostPosted: Fri Dec 18, 2015 11:00 pm    Post subject: The Settlers 6 - Rise of an Empire Reply with quote

Ive tried and retried with aobscan and all ive tried to learn from all turorials ive found.. but i still cant get a grip of building a script for first warehouse.. 8 of the stuff i can find.. but then the value that shows it has also a need to ne use.. so 1 actual value and one that shows.. if i just cant find the the base value which i seem to be handicapped to do.. can someone please help me with this.. been sitting for 4 months and tried but im probablu to stupid to get it.. och btw its settlers 6 1.71.4289.0 btw oh btw.. forgot.. the rest of the things is yeat another base adress it seems.. as i said.. im to stupid to get what im doing wrong.. btw sorry for my bad english
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ParkourPenguin
I post too much
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Joined: 06 Jul 2014
Posts: 4709

PostPosted: Sat Dec 19, 2015 10:48 am    Post subject: Reply with quote

How to make a script:
  1. Learn basic ASM [1] / [2] / [3].
  2. Find a value.
  3. Find out what accesses/writes to that value.
  4. Select an instruction.
  5. Make sure that instruction only accesses that address (right-click, "Find out what addresses this instruction accesses" in the disassembler).
  6. Select that instruction, and go to Tools -> Auto Assemble in memory view.
  7. Go to Template -> AOB injection (AA window).
  8. Write some ASM to do whatever you want to do.
  9. Go to File -> Assign to current cheat table (AA window).
  10. Enable the script.

Here's a more in-depth tutorial.

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