Posted: Sun Sep 16, 2012 9:33 am Post subject: Debugging Steam Games
Is there no way to debug steam games with out them crashing when you try to find what writes to an address? I have tried every combination of settings in the cheat engine debugger with no luck. I am running win 7 x64 and have tried win, veh and kernel mode all with similar results. Is there anything else I can try?
Hmm, I'm trying to hack dark souls its currently in window mode but using veh with override disabled it crashes within seconds, however when I use kernal with override disabled i get about 30 sec before a crash. Not quite enough time to find any pointers. I'm running it in offline mode any chance GFWL is interfering? Would switching to x86 windows help? Should i just use pointer scanner?
EDIT: Looks like it might be GWFL in the case of dark souls.
The game crashes because it doesn't know how to handle the breakpoint (neither does the debugger). Seems there is a hidden thread or something set when launched from steam.
All this information I learned from a site. [I can't post URL's ] but you can get it from googling "AntiAntiDebug Steam" and there is a DLL injector library that will turn it off to allow breakpoints
You have to DLL inject steam so that it's child process can't set that ThreadHideFromDebugger setting, then you will be ok.
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