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C++ and Cheat Tables

 
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Pokiaka
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PostPosted: Tue Aug 28, 2012 4:36 am    Post subject: C++ and Cheat Tables Reply with quote

Hey guys,

I'm a C++ programmer and I'm considering to publish trainers; I'm wondering if I there's a trivial way to do this, rather then calling ReadMemory & WriteMemory with arguments that I get from CE (not to mention that all the ASM scripts which will probably require a more complicated implementation, and I'm not sure how it should be done efficiently).

To summarize, do you have any ideas how to create a C++ trainer out of a Cheat Table?
Thanks! Wink
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atom0s
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PostPosted: Tue Aug 28, 2012 5:59 am    Post subject: Reply with quote

You'll need to convert the table yourself to the proper calls (Read/WriteProcessMemory and such) as you said yourself. Without doing some other extreme methods, there's no way for you to avoid this route for a trainer.
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Acubra
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PostPosted: Tue Aug 28, 2012 6:18 am    Post subject: Reply with quote

Hey,
you can also inject a dll into the target process and then manipulate the game code via memcpy.
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Gniarf
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PostPosted: Tue Aug 28, 2012 1:58 pm    Post subject: Reply with quote

I'd like to make sure of something: do you ABSOLUTELY need to make your trainer in c++ or can you use CE's built-in trainer maker?

If built-in ok: look at file->generate generic trainer... and file->save->type=Cheat engine trainer standalone (*.exe)
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Pokiaka
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PostPosted: Wed Aug 29, 2012 7:30 am    Post subject: Reply with quote

Gniarf wrote:
I'd like to make sure of something: do you ABSOLUTELY need to make your trainer in c++ or can you use CE's built-in trainer maker?

If built-in ok: look at file->generate generic trainer... and file->save->type=Cheat engine trainer standalone (*.exe)


I'm looking for extra and custom options so I have to use C++.

Thanks everybody ^^
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