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Pokiaka Cheater
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Joined: 09 Jul 2011 Posts: 48
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Posted: Tue Aug 28, 2012 4:36 am Post subject: C++ and Cheat Tables |
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Hey guys,
I'm a C++ programmer and I'm considering to publish trainers; I'm wondering if I there's a trivial way to do this, rather then calling ReadMemory & WriteMemory with arguments that I get from CE (not to mention that all the ASM scripts which will probably require a more complicated implementation, and I'm not sure how it should be done efficiently).
To summarize, do you have any ideas how to create a C++ trainer out of a Cheat Table?
Thanks!
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Tue Aug 28, 2012 5:59 am Post subject: |
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You'll need to convert the table yourself to the proper calls (Read/WriteProcessMemory and such) as you said yourself. Without doing some other extreme methods, there's no way for you to avoid this route for a trainer.
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Acubra Advanced Cheater
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Joined: 19 Jun 2011 Posts: 64 Location: C:\Windows\System32\HoG
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Posted: Tue Aug 28, 2012 6:18 am Post subject: |
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Hey,
you can also inject a dll into the target process and then manipulate the game code via memcpy.
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Gniarf Grandmaster Cheater Supreme
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Joined: 12 Mar 2012 Posts: 1285
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Posted: Tue Aug 28, 2012 1:58 pm Post subject: |
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I'd like to make sure of something: do you ABSOLUTELY need to make your trainer in c++ or can you use CE's built-in trainer maker?
If built-in ok: look at file->generate generic trainer... and file->save->type=Cheat engine trainer standalone (*.exe)
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Pokiaka Cheater
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Joined: 09 Jul 2011 Posts: 48
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Posted: Wed Aug 29, 2012 7:30 am Post subject: |
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Gniarf wrote: | I'd like to make sure of something: do you ABSOLUTELY need to make your trainer in c++ or can you use CE's built-in trainer maker?
If built-in ok: look at file->generate generic trainer... and file->save->type=Cheat engine trainer standalone (*.exe) |
I'm looking for extra and custom options so I have to use C++.
Thanks everybody ^^
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