The0neThe0nly Expert Cheater
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Joined: 08 Dec 2009 Posts: 119 Location: In a box
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Posted: Thu Aug 23, 2012 2:37 pm Post subject: Problems with the D3D Lua Console |
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I am making a d3d menu, and I want to include an option that allows you to open the console. I know the command, and I want to use tilde. But I have an issue.
If you try to hit the tilde key, nothing happens. Even after I hook and run d3d_enableConsole with the vkey as 0xc0
Is there a way around this issue?
Also, I didn't try this but I thought about it while I was making this thread, if I made a d3d button (text that when you click it, it runs a script and changes the text/font) that runs doKeyPress and presses the tilde key after enableConsole is ran, would that work?
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