Joined: 17 Feb 2008 Posts: 524 Location: Inside the Intel CET shadow stack
Posted: Sun Aug 19, 2012 6:15 am Post subject: Act of War: Direct Action (v1.06)
I recently pulled out my old copy of AoW:DA, but I'm hitting a brick wall when hacking the money value.
I don't get any results when scanning for word/dword/qword, or float/double. I've tried scanning for different representations: div 4, div 8, div 10, *4, *8, *10, *16, but no luck.
When I searched for it as a string, I found it, and breakpointed on write. The routine is just a generic string copy routine (e.g. strncpy). I checked the stack, and it looks like the game uses a set of generic routines for translating values into strings. On top of that, it re-allocates the string after an alt-tab or use of the menu, which makes it rather difficult to determine where the value comes from.
Irritatingly, it's possible to scan it as a dword in version 1.00, but it crashes constantly. The patch to 1.06 fixes the crashes, but screws up the money value.
Anyone had any success, or have any tips? _________________
It's not fun unless every exploit mitigation is enabled.
Please do not reply to my posts with LLM-generated slop; I consider it to be an insult to my time.
I think thats being caused by the game protector, I had almost a same problem in the past with a game which was Armadillo protected. Download ProtectionID and scan the game.exe to see if it's protected or not.
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