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Act of War: Direct Action (v1.06)

 
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Polynomial
Grandmaster Cheater
Reputation: 5

Joined: 17 Feb 2008
Posts: 524
Location: Inside the Intel CET shadow stack

PostPosted: Sun Aug 19, 2012 6:15 am    Post subject: Act of War: Direct Action (v1.06) Reply with quote

I recently pulled out my old copy of AoW:DA, but I'm hitting a brick wall when hacking the money value.

I don't get any results when scanning for word/dword/qword, or float/double. I've tried scanning for different representations: div 4, div 8, div 10, *4, *8, *10, *16, but no luck.

When I searched for it as a string, I found it, and breakpointed on write. The routine is just a generic string copy routine (e.g. strncpy). I checked the stack, and it looks like the game uses a set of generic routines for translating values into strings. On top of that, it re-allocates the string after an alt-tab or use of the menu, which makes it rather difficult to determine where the value comes from.

Irritatingly, it's possible to scan it as a dword in version 1.00, but it crashes constantly. The patch to 1.06 fixes the crashes, but screws up the money value.

Anyone had any success, or have any tips?

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Studio80
Advanced Cheater
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Joined: 12 Sep 2012
Posts: 83

PostPosted: Thu Sep 13, 2012 10:49 pm    Post subject: Reply with quote

I think thats being caused by the game protector, I had almost a same problem in the past with a game which was Armadillo protected. Download ProtectionID and scan the game.exe to see if it's protected or not.
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