Posted: Sat Aug 11, 2012 11:14 pm Post subject: Value from a 2 level pointer was not frozen
Hello,
I found the static address of a game which points to the value of the health but I tried freezing it and still the health did not freeze. Is there any reason why this happens? Or did I make a mistake in searching for the static address?
Here's a screen shot.
imageshack.us/photo/my-images/543/life1stpointerscan.gif
Found the addresses that holds the value of the health. I used the second one which I think is the maximum health as I want my health points to have the value of 700.
Until I found a static address and used 2 offsets of 2 pointers I found.
I'm just confused why my life is not frozen. For generality, let us just not name the game specifically but it is a multiplayer game and a player can play one character only.
If its multiplayer game than is likely that health value is computed on server side and you only get result. After each change of health value you change is overwritten by value sent to you by server.
I see. So if I am the host of the game then I can assume that the health value is computed within my computer. The problem is that it is very hard to find the code that is responsible for the health value.
Note that there are also anti hacks in some games in example in blizzard games. You can bypass them ofc but its not easy. Sometimes values are also stored as 2 different value types and compared and sometimes they are just some wierd number like if you have 100hp in game its 17100 in memory. It is also possible that address you found is only address of variable that is showed on screen and all math is done on some other var.
Yes. There is an anti hack because when I do code injection the client will just exit/close the process. And I think the health is manipulated by the items and their corresponding bonuses. I will still need to figure out the algorithm which takes a lot of time.
Thank you for the tip. I do RCE with binary apps but I'm still new with games so this is quite hard for me.
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