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Auto-Assembly vs multiple AoBs

 
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oLaudix
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PostPosted: Sat Jun 16, 2012 8:45 am    Post subject: Auto-Assembly vs multiple AoBs Reply with quote

When i use
Code:

[ENABLE]
Aobscan(_place,27 61 95 20)
label(place)
registersymbol(place)

_place:
place:
db 26 61 95 20

[DISABLE]
place:

db 27 61 95 20

it only changes 1 out of 3 AoBs. Any way to change all 3 in 1 script?
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mgr.inz.Player
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PostPosted: Sat Jun 16, 2012 8:57 am    Post subject: Reply with quote

Question.

Write down addresses of those arrays. Try few times (restart target exe process).

If address2 - address1 is constant

and

address3 - address1 is constant

you can try this:

Code:
[ENABLE]
Aobscan(_place,27 61 95 20)
label(place)
registersymbol(place)

_place:  // points to address1
place:
db 26 61 95 20

_place+constant1:  // points to address2
db 26 61 95 20

_place+constant2:  // points to address3
db 26 61 95 20

[DISABLE]
place:
db 27 61 95 20

place+constant1:  // points to address2
db 27 61 95 20

place+constant2:  // points to address3
db 27 61 95 20


of course you use hex values instead "constantX".

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oLaudix
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PostPosted: Sat Jun 16, 2012 9:05 am    Post subject: Reply with quote

Adresses are not costant. Its a flash game.
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Dark Byte
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PostPosted: Sat Jun 16, 2012 9:46 am    Post subject: Reply with quote

the lua variant of aobscan returns all addresses
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oLaudix
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PostPosted: Sat Jun 16, 2012 11:08 am    Post subject: Reply with quote

I did a little workaround it since even though the addresses change every time, difference between them is always constant. It works here but for 50+ found addresses it will suck ;p Tried to use your multiple AoBscan lua, but tutorial is not working and i dont really know how to use it Sad
Code:
[ENABLE]
Aobscan(_place,27 61 95 20)
label(place)
registersymbol(place)

_place:
place:
db 26 61 95 20
_place:
place+63:
db 26 61 95 20
_place:
place+73:
db 26 61 95 20


[DISABLE]
place:
db 27 61 95 20
place+63:
db 27 61 95 20
place+73:
db 27 61 95 20

I dont know why i have to use _place: in ENABLE every time, but i dont have to in DISABLE :/ Nvm it doesnt work ... crashes the Flash Plugin. But only with combination with other plugis. When i run this one alone it works. Running it with this for example cause flash to crash:
Code:
[ENABLE]
Aobscan(_place1,24 01 d0 66 ae 08 66 6c 66 dd 07 60 6d 66 e2 1b)
label(place1)
registersymbol(place1)

_place1:
place1:
db 24 64 d0 66 ae 08 66 6c 66 dd 07 60 6d 66 e2 1b

[DISABLE]
place1:

db 24 01 d0 66 ae 08 66 6c 66 dd 07 60 6d 66 e2 1b


EDIT2: When i kicked out labels and registersumbols from scripts it suddenly works ... Im not as smart as i thought i am -_-
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mgr.inz.Player
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PostPosted: Sat Jun 16, 2012 1:24 pm    Post subject: Reply with quote

oLaudix wrote:
Adresses are not costant. Its a flash game.

When I wrote:
if address2 - address1 is constant
(...)

I meant: address2 minus address1

which is: difference/distance between addresses.

Code:
[ENABLE]
Aobscan(placeaob,27 61 95 20)
label(place1)
label(place2)
label(place3)
registersymbol(place1)
registersymbol(place2)
registersymbol(place3)

placeaob:  // points to address1
place1:
db 26 61 95 20

placeaob+63:
place2:  // points to address2
db 26 61 95 20

placeaob+73:
place3:  // points to address3
db 26 61 95 20

[DISABLE]

place1:  // points to address2
db 27 61 95 20

place2:  // points to address2
db 27 61 95 20

place3:  // points to address3
db 27 61 95 20

unregistersymbol(place1)
unregistersymbol(place2)
unregistersymbol(place3)




@DB
Why this do not work: (?)

Code:
[ENABLE]
aobscan(mycodeaob,75 06 C7 00 04 03 02 01)
label(mycode)
registersymbol(mycode)

mycodeaob:
mycode:
db 90 90

mycodeaob+30:
db 90 90

[DISABLE]
mycode:
db 75 06

mycode+30:
db 75 06


It only works when I comment "mycode+30:" thing, save table as file.ct , edit that file with notepad. It has something to do with "auto assemble edit" window.

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oLaudix
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PostPosted: Sat Jun 16, 2012 3:22 pm    Post subject: Reply with quote

Now Im really really confused. This code works

Code:
[ENABLE]
Aobscan(_place,27 61 95 20)
label(place)
registersymbol(place)

_place:
place:
db 26 61 95 20
place+63:
db 26 61 95 20
place+73:
db 26 61 95 20

[DISABLE]
place:
db 27 61 95 20
place+63:
db 27 61 95 20
place+73:
db 27 61 95 20

And this, that is based on the first one doest. WHAT THE HELL! They are never used at the same time since they are for different games. Why this doesnt work if its practically same :/

Code:
[ENABLE]
Aobscan(_place,66 c6 05 24 15 66 f9 0e 24 01 a0)
label(place)
registersymbol(place)

_place:
place:
db 66 c6 05 24 15 66 f9 0e 24 00 a0
place+A0AC:
db 66 c6 05 24 15 66 f9 0e 24 00 a0
place+A247:
db 66 c6 05 24 15 66 f9 0e 24 00 a0
place+14C05:
db 66 c6 05 24 15 66 f9 0e 24 00 a0
place+2DD8B:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

[DISABLE]
place:
db 66 c6 05 24 15 66 f9 0e 24 01 a0
place+A0AC:
db 66 c6 05 24 15 66 f9 0e 24 01 a0
place+A247:
db 66 c6 05 24 15 66 f9 0e 24 01 a0
place+14C05:
db 66 c6 05 24 15 66 f9 0e 24 01 a0
place+2DD8B:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

When i tried to change all place and _place to place5 and _place5 i was getting error This addres specifier is not valid. After restarting of CE it not only didnt throw up error, but also works in game. MIND BLOWN
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mgr.inz.Player
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PostPosted: Mon Jun 18, 2012 8:08 am    Post subject: Reply with quote

When we use aobscan we have to use registersymbol (when we want a quick disable functionality).

You messed your cheattable with userdefined symbols. You didn't use unregistersymbol
My advise: open CT file (cheat table), press ctrl+m, then ctrl+u. Delete all userdefined symbols.



Anyway, working script
Code:

[ENABLE]
Aobscan(_place,66 c6 05 24 15 66 f9 0e 24 01 a0)
label(place)
registersymbol(place)

_place:
place:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

_place+A0AC:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

_place+A247:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

_place+14C05:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

_place+2DD8B:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

[DISABLE]
place:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+A0AC:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+A247:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+14C05:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+2DD8B:
db 66 c6 05 24 15 66 f9 0e 24 01 a0


unregistersymbol(place)



It can't be written in "auto assemble edit" window. But you can place // string for all place+XXXXXX: in DISABLE section.

Save that cheattable. Open just saved ct file in notepad, and uncomment previously commented lines.






Alternative, use other aobscan in DISABLE section:


Code:

[ENABLE]
Aobscan(place,66 c6 05 24 15 66 f9 0e 24 01 a0)

place:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

place+A0AC:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

place+A247:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

place+14C05:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

place+2DD8B:
db 66 c6 05 24 15 66 f9 0e 24 00 a0

[DISABLE]
Aobscan(place,66 c6 05 24 15 66 f9 0e 24 00 a0)

place:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+A0AC:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+A247:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+14C05:
db 66 c6 05 24 15 66 f9 0e 24 01 a0

place+2DD8B:
db 66 c6 05 24 15 66 f9 0e 24 01 a0


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Last edited by mgr.inz.Player on Tue Jun 19, 2012 5:34 am; edited 1 time in total
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oLaudix
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PostPosted: Mon Jun 18, 2012 5:32 pm    Post subject: Reply with quote

Y i noticed that Auto Assembly window is kinda bugged and i have to edit some things using notepad. I like your alternative version though.
I wish tutorial from multiple AoBscan lua topic would work since i would really like to use it.
http://forum.cheatengine.org/viewtopic.php?t=531962&sid=d33b31d2c2786c9563f21903c90fc27e here is link maybe you will get how to use it.
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mgr.inz.Player
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PostPosted: Tue Jun 19, 2012 5:47 am    Post subject: Reply with quote

"i would really like to use it."
It is a simple script and cheat table is easy to recreate.

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oLaudix
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PostPosted: Tue Jun 19, 2012 10:02 am    Post subject: Reply with quote

mgr.inz.Player wrote:
"i would really like to use it."
It is a simple script and cheat table is easy to recreate.

Well i dont really know how to use lua scripts inside AA or other way around, so plz elaborate.

Ok i managed to work out smth like this:

Code:
function _memrec_AuraRangev02_activating(mr)
  results=AOBScan("27 61 95 20")
  if (results~=nil) then
    count=stringlist_getCount(results)
    for i = 1, count do
      address=stringlist_getString(results,i-1)
      script=[[
        label(aobresult_myCheat)
        registersymbol(aobresult_myCheat)
        ]]..address..[[:
        aobresult_myCheat:
        db 26
        ]]
      autoAssemble(script);
   end
    object_destroy(results)
    results=nil
  end
end


this one works only for 27 61 95 20 AoB when i turn AuraRangev02 script on. Is it possible to somehow use searching for multiple AoBs for cpl different scripts? Also can I somehow trigger this script inside AA so itll just return addresses to use in AA script?

Too bad i cant use lua scripts same way as AA scripts

Now i found this. I think its exacly what i need as long as i can call the function from inside AA script. Yea, i dont know how to use it :/
Code:
-- Scan for bytes and map to an address label
-- varSearch is the string to search for
-- varCount is the index of the scan to find (1 based)
-- varLabel is the label to create from the address found
function globalScanAndLabel(varSearch, varCount, varLabel)
  local varResults = AOBScan( varSearch );
  local bFound = false
  if (varResults ~= nil) then
    local varTotal = stringlist_getCount(varResults)
    if (varTotal >= varCount) then
      local varAddress = stringlist_getString(varResults, varCount - 1)
      registerSymbol(varLabel, varAddress)
      bFound = true
    end
    object_destroy(varResults)
    varResults = nil
  end
  if ( bFound ) then
    return varLabel
  else
    return nil
  end
end


EDIT2: And now i know how to use it and it works yay Very Happy
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jgoemat
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PostPosted: Wed Aug 08, 2012 3:23 am    Post subject: Re: Auto-Assembly vs multiple AoBs Reply with quote

Can you just increase the number of bytes you scan for until you get a single match, or are there large areas of duplicate code? You can use ?? in your scan to ignore addresses that might change:
Code:
// 00 75 00              - add [ebp+00],dh
// 69 00 6C006400        - imul eax,[eax],ShippingPC-Bzb2Game.exe+24006C
// 46                    - inc esi

// use ?? for changing address
db 00 75 00 69 00 ?? ?? ?? ?? 46



Code:
//------------------------------------------------------------------------------
[ENABLE]
//------------------------------------------------------------------------------
Aobscan(AOB_1,66 c6 05 24 15 66 f9 0e 24 01 a0 c8 15 ?? ?? ?? ?? 66 c6 05 89 44 4b 17)
Aobscan(AOB_2,66 c6 05 24 15 66 f9 0e 24 01 a0 c8 15 ?? ?? ?? ?? 66 c6 04 89 44 4b 17)

label(REPLACE_1)
label(REPLACE_2)
registersymbol(REPLACE_1)
registersymbol(REPLACE_2)

AOB_1+9:
REPLACE_1:
    db 00

AOB_2+9:
REPLACE_2:
    db 00

//------------------------------------------------------------------------------
[DISABLE]
//------------------------------------------------------------------------------

REPLACE_1:
    db 01

REPLACE_2:
    db 01

unregistersymbol(REPLACE_1)
unregistersymbol(REPLACE_2)
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