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SwiperTheFox How do I cheat?
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Joined: 29 Jul 2012 Posts: 2
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Posted: Sun Jul 29, 2012 12:11 am Post subject: Scan For Program Algorithms |
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Hello all. I didn't know what to call this.
If the game mechanics of say, an rpg are known, is it possible to scan for those and edit them?
These aren't really variables in themselves, but formulas and functions that have constant variables.
EG:
Z = X + Y * 5
If that formula was known, could I scan for the code for that and change 5 to 10?
Or if maybe an action in a game has a known percentage chance of working:
rand modulo 10 (1 in 10 chance)
I have seen some functions in CE where I can view "op codes" that looks like logic, but I don't understand it or know if it will help me.
Sorry if this post is confusing. Would appreciate any ideas.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25832 Location: The netherlands
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Posted: Sun Jul 29, 2012 3:36 am Post subject: |
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No, knowing the game mechanics won't really help.
But what you can do is find the code that writes to your variable, and then use the bytes around there to create a signature you can use to scan for
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SwiperTheFox How do I cheat?
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Joined: 29 Jul 2012 Posts: 2
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Posted: Sun Jul 29, 2012 2:42 pm Post subject: |
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| Dark Byte wrote: | No, knowing the game mechanics won't really help.
But what you can do is find the code that writes to your variable, and then use the bytes around there to create a signature you can use to scan for |
I saw the "see what writes to this address" and can get it to recognize the writing address, but that's when I get opt codes I don't understand or know how to modify. Any tutorials on the opt codes?
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Rikkles How do I cheat?
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Joined: 23 Jul 2012 Posts: 3
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Posted: Sun Jul 29, 2012 11:21 pm Post subject: |
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| SwiperTheFox wrote: | | Dark Byte wrote: | No, knowing the game mechanics won't really help.
But what you can do is find the code that writes to your variable, and then use the bytes around there to create a signature you can use to scan for |
I saw the "see what writes to this address" and can get it to recognize the writing address, but that's when I get opt codes I don't understand or know how to modify. Any tutorials on the opt codes? |
These "opcodes" are assembly language, and there is an enormous amount of literature online that you can read to learn more about x86 assembly language. I suggest you find a nice beginner's manual and start from there. It's easier than it looks.
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