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How to load a cheat engine template or create them?

 
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Nixsager
How do I cheat?
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Joined: 05 Jul 2012
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PostPosted: Fri Jul 06, 2012 5:35 am    Post subject: How to load a cheat engine template or create them? Reply with quote

Hi

How to load a cheat engine template or create them?

Under version 5, to me, I have created a template for Trainer to have to make it not always a new one.

Under the version 6 I have not found any way.

Although I could load the generated appearance of the Trainer, but I could not add cheats.

How can a CETRAINER process complete?
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Dark Byte
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Location: The netherlands

PostPosted: Fri Jul 06, 2012 6:58 am    Post subject: Reply with quote

Just design your form and make sure it has an object named "CHEATPANEL" that you leave completely empty (or only add things AFTER all hotkeys are defined, e.g: images tend to refuse to come to front)
If you wish something over it, put it on the same parent as the CHEATPANEL and make sure it's on top of it (you can change a parent by dragging in the object inspector treeview)

Then when it's designed, go to file->save and save your form so next time you can load it back.

When you load back a form , rightclick the hotkey list and choose "rebuild trainer cheatlist"
That will then search for the "CHEATPANEL" object, delete everything from it, and add the current hotkeys

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Nixsager
How do I cheat?
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Joined: 05 Jul 2012
Posts: 5

PostPosted: Fri Jul 06, 2012 8:36 am    Post subject: Reply with quote

I think what was lost in translation. : (

For me the problem is when I save the trainer as a CT file, and then load the file into the cheat engine, the 'Trainers generator' will not appear.

So I can cheat a later add-loaded cheat table does not add.

I just wanted to make a template, where the freezing time, About Text, and other settings from the 'Trainers generator' already been changed are.
The form that I can change the Edit function in the Table menu.

In version 5 Could you still an unprotected load trainer as well as a cheat table and then you cheats Could that are in the cheat table simply add to the trainer.

For as it is now, it's too complicated.

P.S.
Thanks for the tip with the cheat panel.
Even if it is not looking.
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Dark Byte
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Location: The netherlands

PostPosted: Fri Jul 06, 2012 9:12 am    Post subject: Reply with quote

As long as your trainerform is named "CETrainer" in your .ct clicking file->"generate generic trainer lua script from table" will use that form for the design

Table->formname->edit will also allow you to edit the form but then without the hotkey panel and destroying the cheats in the cheatpanel object


Also, you can save and load layouts by clicking file->save and file->load in the component bar at top.
So if you have designed a nice layout, just save the .FRM file
Then next time you create a trainer go into designmode and load that .FRM back . (And don't forget to rightclick the hotkey list and choose "rebuild trainer cheatlist" )

CE6 won't load .exe's no, but it doesn't have a problem with unprotected .cetrainers or .ct's

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