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Smanettone83 Expert Cheater
Reputation: 3
Joined: 21 Feb 2011 Posts: 146 Location: Italia
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Posted: Sun Apr 08, 2012 8:25 am Post subject: Code Injection question |
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i've found an address for apply super speed on my Player when he walks...
The code that writes on this address is
When player doesn't mouve value is 0 and when he walks value is 1. I tried to use
| Code: |
mov [esi+504], 3 //(or 3 , 4, 5, etc... for increase speed)
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it works...speed is increased but player walks to infinity without stop itself.
I've found with dissector the real offeset of my speed.. it is on 506 offeset. it's a BYTE value and if i try to set max value (255) is very faster!
i've tried to restore original code with this but not works....
| Code: |
mov byte ptr [esi+506], FF //255
mov [esi+504], eax
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where i'm wrong?
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Fresco Grandmaster Cheater
Reputation: 4
Joined: 07 Nov 2010 Posts: 600
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Posted: Wed Apr 18, 2012 2:49 pm Post subject: |
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well it's very easy.
if you set [esi+504] to 0, the player stops right ?
when you press "w" eax is set to 1 when you don't eax is set to 0, or not ?
you have to compare eax with 0 if it is not equal then proceed to code that writes x speed .. your example 3 ... if eax is equal to 0 just set 0 to [esi+504] or simply do original code.
I'll help you with the code:
| Code: | label(set_my_val)
label(speed)
registersymbol(speed)
pushfd //save flags
cmp eax,0
jne set_my_val
popfd
mov [esi+504],eax
jmp exit:
set_my_val:
popfd
mov [esi+504],speed
jmp exit:
speed:
db 00
[DISABLE]
unregistersymbol(speed) |
enable the script in the table and add the address "speed" as byte
now set the value that you want...
let me know:)
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... Fresco |
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