Firev2 How do I cheat?
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Joined: 14 Mar 2012 Posts: 6
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Posted: Tue May 01, 2012 2:49 am Post subject: problem with pointers |
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hi all,
i'm playing a game right now and using multi level pointers to access dynamic addresses. the game has themida so im using pointer scan to find pointers.
i need to find the base pointers which are static. now i have many of these, but i find it difficult to use pointerscan because alot of the time it will return 0 results, even when i use a very high max offset and high level.
i noticed that its a problem with how cheat engine does something internally with a module name's address
when i first log in, "DragonNest.exe"+00AA4490 points to a good address. but after i scan for a dynamic address i need the pointer to, all my pointers using "DragonNest.exe" will go to ??????? for the address it points to, however the value stays correct, so obviously it still has the real address, even if it says its ???????. in my CT, it still points to the correct address, it shows ???????'s when i click add address manually. (view screenshot)
however i believe this is linked to the pointer scan problem, as pointer scan displays static base addresses as "Modulename" + address, where Modulename is of course the base address of the module. (in this case, 0x00400000). cheat engine is having problems displaying the address in my CT, as it says ??????? thus pointer scan is returning no results. is this a glitch? or some kind of game protection?
here's a screenshot: localhostr(dot)com/file/Czr97Fr/Untitled.jpg
u can see that everything looks fine except for the dialogbox to add address/pointer, it shows it as ???????, but if i change "DragonNest.exe" to 0x00400000, it works fine.
as you can see from the CT I do have some working pointers, but it seems very annoying to get good pointers because of pointer scan not working properly. it should still be returning addresses, "dragonnest.exe" always stays at 0x00400000 so i dont understand why it doesnt work sometimes. or am I just missing something?
thanks much. sorry for the big read
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