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Step 6 of the Cheat Engine Tutorial

 
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JAA149
How do I cheat?
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Joined: 23 Mar 2009
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PostPosted: Fri Apr 13, 2012 10:03 am    Post subject: Step 6 of the Cheat Engine Tutorial Reply with quote

Hi All,

I am kind of stuck on the step 6 of the Cheat Engine Tutorial.

1 - Open the Tutorial-i386.
2 - Enter Scan of value 100.
3 - Hit Change value.
4 - Enter the new value in scan.
5 - Get the address 0057C370.
6 - Double click to add to the bottom.
7 - Right Click & "Find What Writes to This Address".
8 - This Attaches the DEbugger.
7 - Hit Chnage Value Again.
8 - I get "00422173 - 89 02 - mov[edx+04],eax"
9 - More information says
>>00422173 - mov [edx+04], eax (Red Color)
With the EDX=002778B0 & EAX=00000148

And herein lies the problem. If I had simply "mov[edx], eax" I would simply put in Hex value of edx=002778B0 and get the address in the main Cheat Engine Found Address. But instaed I have "mov[edx+04], eax"

How do I calculate the value of [edx+04] to put in the Hex value in the main Cheat Engine found Address. I am sure it is a Hexadecimal Addition Calculation but I can't figure out how to do it.

The tutorial says "If the assembler instruction has a calculation (e.g: [esi+12]) at the end then type the value in that's at the end"

So should I do 002778B0+04 ?

Thanks
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Freiza
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PostPosted: Fri Apr 13, 2012 10:43 am    Post subject: Reply with quote

002778B0+04 = 002778B4

Use Windows Calculator, Programmer mode for hex addition

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Dark Byte
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PostPosted: Fri Apr 13, 2012 12:11 pm    Post subject: Reply with quote

Do a hexadecimal value scan for 002778B0 and use 148 as offset on the result
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Freiza
Grandmaster Cheater
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PostPosted: Fri Apr 13, 2012 12:22 pm    Post subject: Reply with quote

Dark Byte wrote:
Do a hexadecimal value scan for 002778B0 and use 148 as offset on the result


mov [edx+04], eax

eax is not offset. 04 is offset and edx is pointer.

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JAA149
How do I cheat?
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Joined: 23 Mar 2009
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PostPosted: Sat Apr 14, 2012 8:28 pm    Post subject: Reply with quote

Dark Byte wrote:
Do a hexadecimal value scan for 002778B0 and use 148 as offset on the result


Rights. Thanks. That worked.
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