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Creating a (Useful) Trainer?

 
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the1corrupted
How do I cheat?
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Joined: 30 Mar 2012
Posts: 6

PostPosted: Fri Mar 30, 2012 7:34 am    Post subject: Creating a (Useful) Trainer? Reply with quote

Alright, so I think I'm ready to create a trainer from the information I've gathered on this game! I went through the first five steps on the tutorial (the dynamic/changing pointers gave me a headache) which got me this far.

So I want to create a trainer for Company of Heroes 2.602 based on this (Images speak more than words)

I want to create a working trainer so that my hotkeys will dynamically change addresses because each address changes each time you load up a new mission.

Basically the hotkeys would do the following (which I have successfully done in Cheat Engine itself but only after I chase down the addresses):
NUM 1: +1000 Manpower
NUM 2: +1000 Ammo
NUM 3: +1000 Fuel
NUM 4: Set Population to 20 (There's a bug if you get negative population, and generally you will always have more than 20. If done correctly, it will be as if you have no population limit.)
NUM 5: +1 Commander Point

Right now, my method involves right-clicking the codes on the list and find which addresses they write to. I manually select the ones I want and set hotkeys, but now I want a program to do it for me. Help?

EDIT: Red is Manpower, Orange is Ammo, Yellow is Fuel, and Green are Commander Points



Cheat Screenshot.jpg
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This is all that I know so far.
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Cheat Screenshot.jpg


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Fresco
Grandmaster Cheater
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Joined: 07 Nov 2010
Posts: 600

PostPosted: Fri Mar 30, 2012 7:43 am    Post subject: Reply with quote

try to finish the tutorial, remember when you installed CE? it asked if you wanted to try the tutorial ... try it!

you need pointers to acomplish what you need

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... Fresco
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the1corrupted
How do I cheat?
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Joined: 30 Mar 2012
Posts: 6

PostPosted: Fri Mar 30, 2012 7:45 am    Post subject: Reply with quote

-NULL-

EDIT: Nevermind, I figured it out but it doesn't seem to be working on this game. I can't seem to find the right pointers, and when I do they change if I restart the whole game. How do I establish pointers relative to the game position?
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