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Got a render of my monster done.

 
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The Fish
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PostPosted: Sun Mar 18, 2012 7:31 pm    Post subject: Got a render of my monster done. Reply with quote

Left unsmoothed so people can see the edge flow.
It showcases my ability to model something decently.
Maybe it's good enough to get me on an indie team or something.



Tombstone render.png
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Up2Admin
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PostPosted: Sun Mar 18, 2012 7:32 pm    Post subject: Reply with quote

I figured out how to place existing objects with UDK.
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Cryoma
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PostPosted: Sun Mar 18, 2012 7:35 pm    Post subject: Reply with quote

The anatomy is pretty far off, and considering how long that took you (two days?), good luck getting on a team.
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The Fish
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PostPosted: Sun Mar 18, 2012 7:36 pm    Post subject: Reply with quote

Cryoma wrote:
The anatomy is pretty far off, and considering how long that took you (two days?), good luck getting on a team.

Anatomy is intentionally off. He's a god damned monster.

Also, took a few hours to make, rest of the time was playing with animations, fun poses, and playing oblivion.
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Cryoma
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PostPosted: Sun Mar 18, 2012 7:39 pm    Post subject: Reply with quote

The Fish wrote:
Cryoma wrote:
The anatomy is pretty far off, and considering how long that took you (two days?), good luck getting on a team.

Anatomy is intentionally off. He's a god damned monster.

Yeah, no, I don't think so.
There's a fine line between stylized anatomy and flat out inaccuracy.
I'm mainly referring to his hip/upper leg area.

And I'm not saying this to flame, I think it looks great, but that area is bugging me and I want you to ksjglsjigjseif fix it
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The Fish
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PostPosted: Sun Mar 18, 2012 7:40 pm    Post subject: Reply with quote

Cryoma wrote:
The Fish wrote:
Cryoma wrote:
The anatomy is pretty far off, and considering how long that took you (two days?), good luck getting on a team.

Anatomy is intentionally off. He's a god damned monster.

Yeah, no, I don't think so.
There's a fine line between stylized anatomy and flat out inaccuracy.
I'm mainly referring to his hip/upper leg area.

That's more of a rigging problem than anything else.
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Cryoma
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PostPosted: Sun Mar 18, 2012 7:40 pm    Post subject: Reply with quote

The Fish wrote:
Cryoma wrote:
The Fish wrote:
Cryoma wrote:
The anatomy is pretty far off, and considering how long that took you (two days?), good luck getting on a team.

Anatomy is intentionally off. He's a god damned monster.

Yeah, no, I don't think so.
There's a fine line between stylized anatomy and flat out inaccuracy.
I'm mainly referring to his hip/upper leg area.

That's more of a rigging problem than anything else.

Idk can I see the ref pose?
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The Fish
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PostPosted: Sun Mar 18, 2012 7:43 pm    Post subject: Reply with quote

Cryoma wrote:
The Fish wrote:
Cryoma wrote:
The Fish wrote:
Cryoma wrote:
The anatomy is pretty far off, and considering how long that took you (two days?), good luck getting on a team.

Anatomy is intentionally off. He's a god damned monster.

Yeah, no, I don't think so.
There's a fine line between stylized anatomy and flat out inaccuracy.
I'm mainly referring to his hip/upper leg area.

That's more of a rigging problem than anything else.

Idk can I see the ref pose?

Here you are, good sir.
This would probably be a better piece for my portfolio, actually.



Tombstone reference pose.png
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Cryoma
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PostPosted: Sun Mar 18, 2012 7:45 pm    Post subject: Reply with quote

Yeah you've got the hip joints rigged funny imo.
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The Fish
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PostPosted: Sun Mar 18, 2012 7:46 pm    Post subject: Reply with quote

Cryoma wrote:
Yeah you've got the hip joints rigged funny imo.

I'm no animator, or rigger.
I just do models and some basic texturing.
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br0l0ck
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PostPosted: Sun Mar 18, 2012 7:58 pm    Post subject: Reply with quote

give him a huge dick
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The Fish
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PostPosted: Sun Mar 18, 2012 7:59 pm    Post subject: Reply with quote

Brolock wrote:
give him a huge dick

No jiggle bones in blender.
It just wouldn't be right.
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Sui
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PostPosted: Sun Mar 18, 2012 8:30 pm    Post subject: Reply with quote

>blender
>indie team

I don't think so Tim.
Maya or 3DS max.

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The Fish
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PostPosted: Mon Mar 19, 2012 2:10 pm    Post subject: Reply with quote

Sui wrote:
>blender
>indie team

I don't think so Tim.
Maya or 3DS max.

The wonder of modeling is that the model itself can be made in any program, then easily exported. Blender has really good export tools.
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