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16-bit apps and assigning hotkeys

 
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dforell
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PostPosted: Thu Jan 19, 2012 7:21 pm    Post subject: 16-bit apps and assigning hotkeys Reply with quote

"Find out what accesses/writes to this address" and the pointer scanner don't seem to have any effect on 16-bit applications for me. Is there some way around this? Also, I have a large number of values I'd like to set to the same value with a single hotkey. Can I mass set a hotkey action for many addresses?
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Geri
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PostPosted: Thu Jan 19, 2012 8:06 pm    Post subject: Reply with quote

Why is it not working? I have made cheats for plenty of 16-bit, ages old games.
Looks like selecting multiple addresses and assigning a hotkey is not working, but you can assign the same hotkey one by one to different addresses.

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Dark Byte
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PostPosted: Thu Jan 19, 2012 8:23 pm    Post subject: Reply with quote

you can also assign a hotkey to a groupheader and set it so that all children are affected by the header
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dforell
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PostPosted: Thu Jan 19, 2012 9:52 pm    Post subject: Reply with quote

Okay, I can create headers.
I can drag multiple entries into a header.
I can assign hotkeys to headers.

But, saving a table with headers and hotkeys does not save the hotkeys.
The generated standalone exe does nothing. It just creates a process I have to use a task manager to terminate.

EDIT: Seems to be a LUA problem. The form never loads. Manually executing the LUA script gives an access violation. Removing the hotkey entries allow the form to load (though without use). I guess this has to do with the unsaved hotkeys.
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Geri
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PostPosted: Fri Jan 20, 2012 3:10 am    Post subject: Reply with quote

dforell wrote:
The generated standalone exe does nothing. It just creates a process I have to use a task manager to terminate.


This may happen if you did not choose an icon for the trainer.
Or sometimes if you modify the About text, the correct code, which is

Code:
gAboutText=[[This trainer was made by Cheat Engine
www.cheatengine.org]]


will be bugged and it will look like this:

Code:
gAboutText=[[This trainer was made by Cheat Engine
www.cheatengine.org


In that case, make sure to add ]] at the end of the line.

Of course there may be outer bugs too, but I think these are the most common.

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dforell
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PostPosted: Fri Jan 20, 2012 7:11 pm    Post subject: Reply with quote

Nope, haven't messed with the about box code. I'm wondering what I could be doing wrong.
I have some addresses. I create a header. I select and drag the addresses on to the header. I select the header flags. I add a hotkey to the header. Save.
Hotkeys aren't saved. Creating a CETRAINER or standalone exe doesn't work. Lua code throws an access violation.
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Dark Byte
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PostPosted: Fri Jan 20, 2012 10:24 pm    Post subject: Reply with quote

Instead of a header, try a normal address that has no real function (e.g address 00000000)

but that has no effect on the trainer showing or not. Make sure that your trainer has an icon.
And after generating the script, but before saving as .exe, check the script.

(e.g if you renamed the form, check that the same changes are mad ein the script)

Try pasting the whole generated lua code here so we can see what's going wrong

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dforell
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PostPosted: Fri Jan 20, 2012 10:42 pm    Post subject: Reply with quote

ah, perfect! Just needed to use an address rather than a header. Thanks so much. Now back to work...
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