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Faster than 1ms interval?

 
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Ethereal401
Newbie cheater
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Joined: 28 May 2009
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PostPosted: Sun Jan 01, 2012 10:21 pm    Post subject: Faster than 1ms interval? Reply with quote

My goal is to freeze my Z axis so I can walk on water, or just hover in the air in a game.

Right now I can do this, but I have a tendency of going up and down in a random fashion. I believe if I set my freeze to update faster than 1ms it should keep my character in the air.

Is there a way to update a frozen memory address faster than 1ms?
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atom0s
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Joined: 25 Jan 2006
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Location: 127.0.0.1

PostPosted: Sun Jan 01, 2012 10:24 pm    Post subject: Reply with quote

Find what instructions are writing to the address and change them. Either remove them properly or create a cave to only allow a specific value to pass through a check and be written to the address. It's a more proper way of freezing something rather then being in a race condition with the process itself.
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Kavvman
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Joined: 17 Apr 2004
Posts: 316

PostPosted: Mon Jan 02, 2012 5:51 am    Post subject: Reply with quote

Or you can find an instruction that is executed real-time and modify your z value from there. There won't be any flickering or that sort of thing if the instruction you choose accesses your z value very fast.
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