Posted: Sun Jan 01, 2012 10:21 pm Post subject: Faster than 1ms interval?
My goal is to freeze my Z axis so I can walk on water, or just hover in the air in a game.
Right now I can do this, but I have a tendency of going up and down in a random fashion. I believe if I set my freeze to update faster than 1ms it should keep my character in the air.
Is there a way to update a frozen memory address faster than 1ms?
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
Posted: Sun Jan 01, 2012 10:24 pm Post subject:
Find what instructions are writing to the address and change them. Either remove them properly or create a cave to only allow a specific value to pass through a check and be written to the address. It's a more proper way of freezing something rather then being in a race condition with the process itself. _________________
Or you can find an instruction that is executed real-time and modify your z value from there. There won't be any flickering or that sort of thing if the instruction you choose accesses your z value very fast. _________________
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