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Pointer Issue

 
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Dark_Itachi_hacker
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PostPosted: Tue Dec 27, 2011 4:40 pm    Post subject: Pointer Issue Reply with quote

I've grown tired of finding the address to a VBA game named Fire Emblem: Sacred Stones. And I decided to find the pointers! But in the process of doing so I got stuck.. when finding what writes to the address I get one code. That's a good thing! but I don't understand what's in it. The code in it is
Code:
 mov [edx+ecx],al




So I'm stuck with finding the offset.. ECX = 024C0F8
so is that the offset? If so then when making the pointer, for the address do I input
024F6FDD & offset 024C0F8?
I tried it and the value given was not the value of the address.
Help?

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Geri
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PostPosted: Tue Dec 27, 2011 4:44 pm    Post subject: Reply with quote

1. If you use an emulator that has a built-in scanner, it is better if you do that. Those scanners will scan the emulated space and inside the emulated space, codes are usually static, so you don't need to rescan the values at all.

2. If you still want to use CE, you have to look up how are emulators working and probably you will see that solution 1 is much more comfortable. If the address inside the emulated space is static, then all you have to do is find a pointer for the base address of the emulated space + add the static address of your value as an offset.

Seriously go for the 1st option, you save yourself from a lot of trouble.

EDIT:
ECX is probably the emulated space and EDX is the address that you were searching for. So find a pointer for ECX and add EDX as offset. But I am not 100% sure about it, just a hint.

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