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Intra-Frame Slo-Mo Hack?

 
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magellenproject
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PostPosted: Wed Dec 07, 2011 11:37 am    Post subject: Intra-Frame Slo-Mo Hack? Reply with quote

Do you think its possible to create a hack in cheat engine that creates X number of "Intra-frames", that is frames in between the games default as a Cheat engine hack for Slo Motion.

For example, Instead of just slowing down a game (like Doom3 for instance) by changing the framerate/speed a game runs on the CPU.

The games default render output feeds into a script that inserts "Intra-Frames" then outputs it to the graphics card maybe.

This is probably I would assume not something that could be made in ASM. But you probably know better than me whether its possible or not, so I would not want to be the one to say.

Games have never really been able to do detailed beautifull slow motion, of the like you will get with a good quality high-speed camera. (Balloon popping etc etc)
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Dark Byte
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PostPosted: Wed Dec 07, 2011 11:44 am    Post subject: Reply with quote

have you tried a speedhack speed of 0.01 ? (A slower time will make the game think a lot less time has happened since last frame, so it can put 1000 frames up to make up 1 second)
In unreal engine based games it does do a good detailed slow motion and you can see how objects travel/fall slower

Just make sure that you disable gay options in the game like max fps etc...

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magellenproject
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PostPosted: Wed Dec 07, 2011 1:55 pm    Post subject: Reply with quote

Dark Byte wrote:
have you tried a speedhack speed of 0.01 ? (A slower time will make the game think a lot less time has happened since last frame, so it can put 1000 frames up to make up 1 second)
In unreal engine based games it does do a good detailed slow motion and you can see how objects travel/fall slower

Just make sure that you disable gay options in the game like max fps etc...


I have, yes Dark Byte.

I tried that very same speed, 0.01.
And the Framerate dropped to 6 fps, I am not sure the (now old) doom 3 engine is quite as adept at filling in the extra frames as the much newer UT3 engine is able to.

But there might be a console command I don't know, If I remember rightly, there is one well documented Frame rate command. But I cant remember what it was or what context I had found said command though.
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atom0s
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PostPosted: Wed Dec 07, 2011 4:44 pm    Post subject: Reply with quote

Typically fps commands for console games are something on the lines of:
fps
fps_max
max_fps

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magellenproject
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PostPosted: Fri Dec 09, 2011 2:45 pm    Post subject: Reply with quote

I tried com_tick or something along those lines.

But all that did was put the game in slow-mo when I was facing something CPU taxing, and sped-up when i was facing something CPU easy...

Confused
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