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LoL runes

 
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Monkeys
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PostPosted: Thu Oct 13, 2011 3:26 pm    Post subject: LoL runes Reply with quote

Ever since I got my two pages set up for somewhat every type of play I do, I didn't know which runes to buy.
So I did some calculating.
And if you don't care which rune you get, it's better to buy 25 Tier 1 rune than it is to buy a Tier 3 one off the bat.

Buying 25x the cheapest 15IP runes = 375 IP
Average Tier 3 rune cost = 709 IP

And if you end up with more than 9 of a rune, you can still change type with little loss.

I've gotten 5 Tier 3 runes (2 quints and 3 others) out of my 1900~IP.
They would've cost 3500 IP easily.


Do you guys do this too?

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bfsdbsdfbdsfb
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PostPosted: Thu Oct 13, 2011 3:32 pm    Post subject: Reply with quote

I do care which runes I get though.
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AverageAzn247
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PostPosted: Thu Oct 13, 2011 4:24 pm    Post subject: Reply with quote

have general rune pages. I have 4 jungler, ad carry, ap mage, support
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Aviar³
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PostPosted: Thu Oct 13, 2011 4:32 pm    Post subject: Reply with quote

Make program that calculates optimum IP distribution for runes.
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ZacTheSin
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PostPosted: Thu Oct 13, 2011 4:46 pm    Post subject: Reply with quote

All my rune pages (9) are full of different runes depending on different champs and playstyles.

Here are my main ones
Jax:
Armor pen Reds
Dodge Yellows and Quints.
Magic Resistance Blues
AD Carry/Jungler:
Armor Penetration Reds
Armor Yellows
Magic Resistance Blues
Armor Penetration Quints
AP Carry:
Magic Penetration Reds
Armor Yellows (I think...?)
Cool Down-%/level Blues
Flat AP Quints
Support
Magic Pen Reds
Cooldown reduction to 18 Blues
Magic Regen (I think ._.) Yellows
Gold/10 Quints
Tank(ad):
Armor, armor everywhere (maintank: Malphite)

Then the others are pretty random or unfinished.

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