I have played Glest a long ago. It is using lots of shared codes. It isn't enough to just modify a code to change some value to 2000, because it will probably work for enemies too, or change things that you don't want to. _________________
If the same set of code is being used for enemies too, then you may need to back trace until you find code that utilize offsets. Then, you may easily identify whether the structure belongs to the player or not. My best assumption, right now.
Here is what you are looking for:
Code:
mov eax,(int)2000 <<this must go above your line
mov [esi],eax
_________________
Life can be a blitz. What's right and wrong will fly right past you without you having to do a thing about it.
"Cheating only means you want to hold on to the things you value."
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