Posted: Tue Aug 09, 2011 10:01 am Post subject: Reuse addresses?
I have a .CT file for a online game with lots of static addresses and pointers. A lot of the pointer have a common base address. Sometimes the addresses change when the game is updated. When that happens, after I've found the new addresses, I have to change every address and pointer.
For example
Character start address = abc000
Character hp = abc000 + 20
Character magic = abc000 + 40
Character Strength = abc000 + 50
etc.
I have to change the address for every one. It would be good if I could just change the first address and then use it like a variable
For example:
Character start address = abc000
Character hp = Character start address + 20
Character magic = Character start address + 40
Character Strength = Character start address + 50
etc.
Is something like that possible? If not, could I request that feature?
Joined: 09 May 2003 Posts: 25779 Location: The netherlands
Posted: Wed Aug 10, 2011 6:34 am Post subject:
Select all adresses of that group and then use the recalculate addresses option and give the offset or new base address (make sure the last selected item (darkblue) is the base when using that feature) _________________
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