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Reuse addresses?

 
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RV55
How do I cheat?
Reputation: 0

Joined: 07 Aug 2011
Posts: 1

PostPosted: Tue Aug 09, 2011 10:01 am    Post subject: Reuse addresses? Reply with quote

I have a .CT file for a online game with lots of static addresses and pointers. A lot of the pointer have a common base address. Sometimes the addresses change when the game is updated. When that happens, after I've found the new addresses, I have to change every address and pointer.

For example
Character start address = abc000
Character hp = abc000 + 20
Character magic = abc000 + 40
Character Strength = abc000 + 50
etc.

I have to change the address for every one. It would be good if I could just change the first address and then use it like a variable

For example:
Character start address = abc000
Character hp = Character start address + 20
Character magic = Character start address + 40
Character Strength = Character start address + 50
etc.

Is something like that possible? If not, could I request that feature?
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Dark Byte
Site Admin
Reputation: 470

Joined: 09 May 2003
Posts: 25779
Location: The netherlands

PostPosted: Wed Aug 10, 2011 6:34 am    Post subject: Reply with quote

Select all adresses of that group and then use the recalculate addresses option and give the offset or new base address (make sure the last selected item (darkblue) is the base when using that feature)
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gaming04
Expert Cheater
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Joined: 06 Dec 2010
Posts: 189

PostPosted: Wed Aug 10, 2011 5:43 pm    Post subject: Reply with quote

Personally, I would recommend writing a script to read the pointer and other scripts to modify your offset addresses.

Something like...
Code:

registersymbol(currentHealth)
registersymbol(maxHealth)

***.exe+abc000:
_pointer:

_pointer+08:
currenthealth:

_pointer+0C:
maxhealth:

Yeah, something like that. Piece of cake!
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