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Minecraft Inconsistent Crashing

 
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efficacy28
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Joined: 07 Jun 2010
Posts: 35

PostPosted: Tue Jul 26, 2011 10:33 pm    Post subject: Minecraft Inconsistent Crashing Reply with quote

Sorry about all the minecraft related threads. I have successfully made a code that changes all non-air blocks to wood, but why is Minecraft inconsistently crashing? Some times it works, but sometimes it just crashes. Here's my code:
Code:

[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(exit)
label(aoblab)
registersymbol(aoblab)
aobscan(aobaob,0f be 44 * 0c 81 e0 ff 00 00 00 83 c4 18) //Array is always correct and returns one result from scan

aobaob:
aoblab:
call newmem
returnhere:

newmem:
movsx eax,byte ptr [edi+edx+0C] //Orignal code
pushfd
cmp byte ptr [edi+edx+0C],0 //If the block is air...
je short exit //Go to exit
mov byte ptr [edi+edx+0C],11 //If the block is not air, then change to wood
exit:
popfd
ret

[DISABLE]
dealloc(newmem)
aoblab:
movsx eax,byte ptr [edi+edx+0C]
unregistersymbol(aoblab)

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efficacy28
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Joined: 07 Jun 2010
Posts: 35

PostPosted: Wed Aug 03, 2011 11:11 am    Post subject: Reply with quote

*bump*
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gaming04
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Joined: 06 Dec 2010
Posts: 190

PostPosted: Fri Aug 05, 2011 12:59 am    Post subject: Reply with quote

There's a last resort method on this crashing stuff. Once in a while, you will encounter code that will...

test eax,eax

and intentionally crash your game if something is mismatching.
Who knows, you should totally work with this if you can't find any other way around it.
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