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Basic memory scanning help needed

 
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angz123
How do I cheat?
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Joined: 04 Aug 2011
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PostPosted: Thu Aug 04, 2011 4:06 pm    Post subject: Basic memory scanning help needed Reply with quote

Hi,

Sorry for the really basic question, but I'm stuck and don't know what to do.

Basically there's a number in a game, I want to show this number in an external program that I've made.

- I've scanned for the value and found it's address and have seen it update.

When I reload the game, the address changes. This makes me think I need to store a pointer (am I correct?)

So I checked which addresses write to that address. I went into game and made that number increment and an address popped up. I clicked more information and got the address that I thought I needed. I think it's just ESI+10

If you look at this screenshot you will see my problem:
i.imgur[DOT]com/kJzK4.png

If I add the address as a pointer it just points to 00000000.

It's probably a really basic problem, any help would be great. I want to be able to have one address stored that will show the number whenever I load a new game. Thanks.
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atom0s
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PostPosted: Thu Aug 04, 2011 4:23 pm    Post subject: Reply with quote

ESI holds the current stack pointer, you can't really use it reliably as a pointer. Instead set a breakpoint on that line and step into the return and see if you can find where ESI is being set when that function is called.
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gaming04
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PostPosted: Fri Aug 05, 2011 12:51 am    Post subject: Reply with quote

Better yet, right click the address you found the value in, and left on click: Pointer Scan for this Address. This method yields a less flexible pointer, however.
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