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[Suggestion]Register "Pointer" Tracer

 
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efficacy28
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Joined: 07 Jun 2010
Posts: 35

PostPosted: Sat Jul 16, 2011 5:17 pm    Post subject: [Suggestion]Register "Pointer" Tracer Reply with quote

Is it possible to have a "pointer" (not really a pointer) register tracer to put into the address list? For example:

Instead of an actual pointer: [0x2EAC5BC4]+0x0

It will be a register "pointer" tracer: The EAX register of 005EBA1C

Assuming that 005EBA1C is static. And when the address isn't static, can you add an AOBscan for there?

Like this: The EAX register of (aobscan, 12 34 56 78 90 ab cd ef)

Register can be either values or addresses, and EAX in this case is an address. This can be useful is games like "Borderlands" where the neither the debugger nor the pointer scanner will find the pointer.

_____________________________________________________________

Code:
EAX=2EAC5BC4
EBX=00000000
ECX=00000002
EDX=01A5B2A0
ESI=029ED764
EDI=134FC110
EBP=029ED750
ESP=029ED718
EIP=005EBA1E

Probable base pointer =2EAC5BC4

005EBA16 - jne GetOutermost+15A07
005EBA18 - mov eax,[esp+08]
005EBA1C - mov ecx,[eax] <---------------------------------------------------
005EBA1E - mov edx,[esp+04]
005EBA22 - mov [edx],ecx


I attached a picture to make it more clear. I know something similiar can be done with auto assembler, but this is more simple and it doesn't crash the game.



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Geri
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PostPosted: Sat Jul 16, 2011 7:58 pm    Post subject: Reply with quote

I think this could be done only with attaching the debugger to the game or modifying the game code to get the value of EAX. And it would work only with those codes which are not shared. In case of your code, it would probably change/read dozens of addresses.
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