Posted: Sat Jul 16, 2011 5:17 pm Post subject: [Suggestion]Register "Pointer" Tracer
Is it possible to have a "pointer" (not really a pointer) register tracer to put into the address list? For example:
Instead of an actual pointer: [0x2EAC5BC4]+0x0
It will be a register "pointer" tracer: The EAX register of 005EBA1C
Assuming that 005EBA1C is static. And when the address isn't static, can you add an AOBscan for there?
Like this: The EAX register of (aobscan, 12 34 56 78 90 ab cd ef)
Register can be either values or addresses, and EAX in this case is an address. This can be useful is games like "Borderlands" where the neither the debugger nor the pointer scanner will find the pointer.
I attached a picture to make it more clear. I know something similiar can be done with auto assembler, but this is more simple and it doesn't crash the game.
Suggestion.JPG
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I think this could be done only with attaching the debugger to the game or modifying the game code to get the value of EAX. And it would work only with those codes which are not shared. In case of your code, it would probably change/read dozens of addresses. _________________
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