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Cheat Engine/Visual Studio

 
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utherson601
How do I cheat?
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Joined: 09 Jul 2011
Posts: 4

PostPosted: Sat Jul 09, 2011 1:34 am    Post subject: Cheat Engine/Visual Studio Reply with quote

@ Dark_byte/any other mod
I was wondering which of the values I would use in Visual studio from the table "Two Worlds II V1.0 (GM and More)" table in your forum.
and also, could you explain what "eax, edx, esp, ax, cx" and so on mean?

all referencing is to be made, I'm just trying to make it so I don't have to keep showing my friends how to use Cheat Engine.
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Dark Byte
Site Admin
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Joined: 09 May 2003
Posts: 25987
Location: The netherlands

PostPosted: Sat Jul 09, 2011 5:50 am    Post subject: Reply with quote

or, instead of pulling your hairs out learning relative addressing, registers , code injection, etc...
you could change the script slightly so even a total idiot can use it

e.g:
replace the enable/disable cheats with auto assembler scripts
Code:

[enable]
iEnableGM:
dd 1

[disable]
iEnableGM:
dd 0


Or, if they are to stupid to even select the proper process, add in a lua script that gets loaded when the table is loaded and put in as code:
Code:

stringlist_add(getAutoAttachList() ,"TwoWorlds2.exe");

That will cause ce to automatically open the TwoWorlds2.exe process (rename that if it's a different process, like .bin)

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utherson601
How do I cheat?
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Joined: 09 Jul 2011
Posts: 4

PostPosted: Sat Jul 09, 2011 12:05 pm    Post subject: Reply with quote

Quote:
or, instead of pulling your hairs out learning relative addressing, registers , code injection, etc...
you could change the script slightly so even a total idiot can use it

but i want to learn it.... you know... for future reference

or depending on how much spare time you have..... we could make something to work it out..... so it only needs to be input and the relative address is given
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