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efficacy28 Cheater
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Posted: Mon Jul 04, 2011 12:31 pm Post subject: Trainer help /w auto assemble |
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aobscan requires that you attach the debugger to the process in order for it to work in a script. How do you automatically attach the debugger to the process in a trainer?
EDIT: Removed reader name. Sorry for wrong section.
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Last edited by efficacy28 on Mon Jul 04, 2011 3:29 pm; edited 1 time in total |
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Geri Moderator
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Posted: Mon Jul 04, 2011 2:20 pm Post subject: |
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1. In the AA scrip section, you should put scripts, not questions. (So I have moved your topic.)
2. This readername in your posts is stupid.
3. Aobscan does not require any debugger at all.
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efficacy28 Cheater
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Posted: Mon Jul 04, 2011 3:31 pm Post subject: |
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| Geri wrote: | 1. In the AA scrip section, you should put scripts, not questions. (So I have moved your topic.)
2. This readername in your posts is stupid.
3. Aobscan does not require any debugger at all. |
1. Sorry.
2. Sorry, removed it.
3. Well, is there another way for aobscan to work? When I restart cheat engine and my game, and I activate the hack, cheat engine just freezes and it doesn't get enabled. On the other hand, if I enable the debugger, it works perfectly. Is there a fix to this? Thanks.
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Geri Moderator
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Posted: Mon Jul 04, 2011 3:58 pm Post subject: |
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Aobscan is using a simple scan, it is not attaching the debugger to the game at all. However it may happen that your game is flash or .NET or similar frame where codes are generated run-time. (If it is about Minecraft, I have no idea if it is flash, java, .NET or whatever kind of game, never played it. Make sure to check that the codes are not "created" dynamically when they are needed.)
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efficacy28 Cheater
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Posted: Mon Jul 04, 2011 7:16 pm Post subject: |
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| Geri wrote: | | Aobscan is using a simple scan, it is not attaching the debugger to the game at all. However it may happen that your game is flash or .NET or similar frame where codes are generated run-time. (If it is about Minecraft, I have no idea if it is flash, java, .NET or whatever kind of game, never played it. Make sure to check that the codes are not "created" dynamically when they are needed.) |
Yes, indeed it is minecraft. It is a java game. I don't understand when you say, ""created" dynamically when they are needed."
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Geri Moderator
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Posted: Tue Jul 05, 2011 2:40 am Post subject: |
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It means the code is not in the memory until it is not used. It will be loaded only when it is needed.
For example the code that is decreasing the health will not be in the memory until the program has to decrease the health. Only after that.
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efficacy28 Cheater
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Posted: Tue Jul 05, 2011 9:49 am Post subject: |
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| Geri wrote: | It means the code is not in the memory until it is not used. It will be loaded only when it is needed.
For example the code that is decreasing the health will not be in the memory until the program has to decrease the health. Only after that. |
So there's no solution?
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Geri Moderator
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Posted: Tue Jul 05, 2011 12:31 pm Post subject: |
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You need to activate the script when the function has been loaded already. That's all.
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