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is there a easy way to find dynamic address?
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hlzy
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PostPosted: Sat Jun 18, 2011 8:15 am    Post subject: is there a easy way to find dynamic address? Reply with quote

it can not use "Find out what access this address" or "Find out what writes to this address" to find base address. every time is different
is there a easy way to find dynamic address?
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Dark Byte
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PostPosted: Sat Jun 18, 2011 8:44 am    Post subject: Reply with quote

try the pointerscan on it.

as for "every time is different" do you mean the instructions that acces it are actually completly different instrutions?
Or are the registers and address of the instruction just different?

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hlzy
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PostPosted: Sat Jun 18, 2011 8:53 am    Post subject: Reply with quote

i means that the pointer piont to value address is different when run game next time.
just like battle field 1942 the bullets address is change every time.
it can not use "Find out what access this address" or "Find out what writes to this address" to find base address. because first time run is a value,next time
run is another value.
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Dark Byte
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PostPosted: Sat Jun 18, 2011 9:17 am    Post subject: Reply with quote

have you tried step 8 of the tutorial ? (Multilevel pointers)
When finding the pointer, find the pointer to the pointer until you find a static address (green)

or else go with code injection

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hlzy
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PostPosted: Sat Jun 18, 2011 9:22 am    Post subject: Reply with quote

sorry i have not see the tutorial
i only study from some forum.because my english is not very well.
ok,let me study the tutorial.after that if still have question.i will be here.
thank you.


Last edited by hlzy on Sun Jun 19, 2011 4:58 am; edited 1 time in total
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BTGbullseye
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PostPosted: Sat Jun 18, 2011 12:11 pm    Post subject: Reply with quote

If you're ok with freezing the value, instead of setting it to a specific number, you could just use the "Find out what writes to this address" then right click on the opcode that modifies it and select "add to code list", then just right click the code that appears in the "Advanced Options" list and select "replace with code that does nothing". Should freeze whatever value you need to.
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hlzy
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PostPosted: Sat Jun 18, 2011 10:30 pm    Post subject: Reply with quote

well,i have study the tutorial.first 7 steps have pass.
only the 8 steps is not pass.
may be my skill is too low.
is there a easy way to find multi pointers?some body like to help me?
i have tried to get some game (BF1942 and CS1.6) bullet address
i often get pointers is dynamic.next time run game it is changes.
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ReapKarmah
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PostPosted: Sat Jun 18, 2011 10:55 pm    Post subject: Reply with quote

hlzy wrote:
well,i have study the tutorial.first 7 steps have pass.
only the 8 steps is not pass.
may be my skill is too low.
is there a easy way to find multi pointers?some body like to help me?
i have tried to get some game (BF1942 and CS1.6) bullet address
i often get pointers is dynamic.next time run game it is changes.

I'm trying to figure that one out myself. I see people whipping out scripts that work each time the game is restarted and wonder how they do it.

I'm going to actually try searching for multi pointers myself and see if I come across a static!
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hlzy
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PostPosted: Sun Jun 19, 2011 1:39 am    Post subject: Reply with quote

ReapKarmah wrote:
hlzy wrote:
well,i have study the tutorial.first 7 steps have pass.
only the 8 steps is not pass.
may be my skill is too low.
is there a easy way to find multi pointers?some body like to help me?
i have tried to get some game (BF1942 and CS1.6) bullet address
i often get pointers is dynamic.next time run game it is changes.

I'm trying to figure that one out myself. I see people whipping out scripts that work each time the game is restarted and wonder how they do it.

I'm going to actually try searching for multi pointers myself and see if I come across a static!


well,i have past the 8 step of tutorial.but still can not find static address.
just BF1942 and CS1.6 this two games
ok,i have found cs1.6 static address,but bf1942 can not.
when use pointer scan it is BSOD.
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hlzy
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PostPosted: Mon Jun 20, 2011 10:03 pm    Post subject: Reply with quote

well,cs1.6 can found base address by use multilevel pointer.
just use the same way it can not find bf1942 base address.
if use pointerscan it is BSOD
help me.


Last edited by hlzy on Mon Jun 20, 2011 11:03 pm; edited 1 time in total
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Dark Byte
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PostPosted: Mon Jun 20, 2011 10:20 pm    Post subject: Reply with quote

when using pointerscan make sure you do not have kernelmode read/write enabled
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hlzy
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PostPosted: Mon Jun 20, 2011 10:35 pm    Post subject: Reply with quote

ok,but found address is too much.how to get the address i want?
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Dark Byte
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PostPosted: Mon Jun 20, 2011 11:19 pm    Post subject: Reply with quote

rescan
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hlzy
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PostPosted: Tue Jun 21, 2011 1:57 am    Post subject: Reply with quote

i have use pointer scan for several times.but still can not found
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hlzy
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PostPosted: Wed Jun 22, 2011 8:13 am    Post subject: Reply with quote

is it have any way to solve?
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