Posted: Thu Jun 16, 2011 11:59 pm Post subject: 0x21 Memory Adress or? :)
Hey, iam realy new in Memory Edit with Cheatengine etc.
Yesterday I got an .net Sourcecode from an Game, the dev. means I can easy change now anythinks and maybe make an own Client or Bot.
In this Client I got now some thinks like :
Means 0x17 maybe an Memory Adress? Or what is this, I think I heard this in some Hex Editing guides. But iam not sure.
Would be cool if you can help me
Code:
public class AdminFunctions
{
public const int CHAT_BAN = 1;
public const int CHAT_KICK = 5;
public const int FLUSH_CACHE = 0x1f;
public const int FORUM_BAN = 3;
public const int GIVE_GOLD = 0x15;
public const int GIVE_HONOUR = 0x16;
public const int GIVE_RP = 0x17;
public const int MAIL_BAN = 2;
public const int MAKE_ADMIN = 10;
public const int MAKE_MODERATOR = 11;
public const int PARISH_WALL_BAN = 4;
public AdminFunctions()
{
base..ctor();
return;
}
}
PS: Iam not sure if this is C# or Visual Basic, in Basic looks like this:
Code:
Public Class AdminFunctions
' Methods
Public Sub New()
MyBase..ctor
Return
End Sub
' Fields
Public Const CHAT_BAN As Integer = 1
Public Const CHAT_KICK As Integer = 5
Public Const FLUSH_CACHE As Integer = &H1F
Public Const FORUM_BAN As Integer = 3
Public Const GIVE_GOLD As Integer = &H15
Public Const GIVE_HONOUR As Integer = &H16
Public Const GIVE_RP As Integer = &H17
Public Const MAIL_BAN As Integer = 2
Public Const MAKE_ADMIN As Integer = 10
Public Const MAKE_MODERATOR As Integer = 11
Public Const PARISH_WALL_BAN As Integer = 4
End Class
so its nothing Interessting for me yet? In the Game is an Admin Menu for Admin and Moderators, its maybe accessable with Cheatengine?
I think there must me any variable who counts if iam admin or not right?
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