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Cheat Engine 6.1 Released
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Dark Byte
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PostPosted: Thu Jun 02, 2011 6:56 pm    Post subject: Cheat Engine 6.1 Released Reply with quote

http://cheatengine.org/download/CheatEngine61.exe

Please, report bugs you find

Fixes:
    Fixed DBVM from not working
    Fixed Kernelmode debugging with DBVM in 64-bit
    Several disassembler fixes
    Scanning errors now show the error
    Fixed a few 16-bit assembler instructions
    Fixed doubleclicking the assembler scan going to 00000000
    Fixed the assembler scan going from ffffffff back to 0 and starting over again
    Fixed autoattach causing huge memory leak
    Fixed clicking nextscan when having 0 results
    Fixed 8 byte scans so they it can now scan negative values
    Prevent a 32-bit plugin from showing up error messages when loaded in the 64-bit ce version (It won't work)
    Fixed the VEH debugger from not handling int3 breakpoints properly
    Fixed XMM registers in the veh debugger
    Fixed the VEH debugger from causing a program to hang when Cheat Engine is closed normally



Changes:
    Added a structure spider which may help in finding ways to distinguish between two objects
    Value scanning can now take formulas
    Added a form designer to create lua extensions
    Added an automated trainer generator that will generate a trainer script for you
    Added lots and lots of new functions to the lua engine. Check the helpfile or main.lua
    Added the ability to save binary files into a cheat table
    Added an xm-player
    Added columns to the stackview window
    Added an option to choose if the disassembler should show 32-bit or 64-bit code
    Added support to translate cheat engine to any language you want (check the language folder for more info)
    Some speed improvements at several tools
    Added undo last edit (ctrl+z) when editing values in a cheat table
    Added extra option to the pointer rescan so you can filter out paths more specifically
    Added custom comments to the assembler window
    Added the ability to use lua variables inside auto assembler ( $luavariable )
    Added syntax highlighting to lua
    Changed the lua dlls with versions that don't need the C++ runtime installed
    Changed the lua library to support 64-bit dll's
    The lua script has been moved from the comments window to it's own menu on top
    In the hexadecimal view when selecting 4 bytes and then pressing space will make you go there. Backspace returns
    Added the .cetrainer file extension so you can download very small files and have great trainers

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2Beastmode4u
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PostPosted: Thu Jun 02, 2011 8:14 pm    Post subject: This post has 1 review(s) Reply with quote

Great! I've been waiting for this. I just have to say that Cheat Engine makes the worlds go round! Smile



Cheers.

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jaruki12
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PostPosted: Fri Jun 03, 2011 12:36 am    Post subject: Reply with quote

If i generate the trainer using .cetrainer can it be use by someone who doesn't have CE?
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Geri
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PostPosted: Fri Jun 03, 2011 12:40 am    Post subject: Reply with quote

jaruki12 wrote:
If i generate the trainer using .cetrainer can it be use by someone who doesn't have CE?


No. It will require CE. CETRAINER files are basically automatized cheat tables with a trainer gui. They cannot run without CE 6.1.

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If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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mgr.inz.Player
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PostPosted: Fri Jun 03, 2011 2:37 am    Post subject: Reply with quote

jaruki12

CT - cheat table, it may contain anything: addresses, Autoasseblescripts, LUA scripts, comments, sound files, graphic files, custom forms (gui). You choose this if you want to spread it at CE forum (and give source). You can add as attachment.

CETRAINER - it's the same as CT file, +simple simple compression and encryption (if you want to). When we open this file with this extension, CE automatically performs more actions. You choose this if you want to spread it at CE forum. You can add as attachment.

EXE - it's CETRAINER file + lightweight CE version. All packed into one single file. You choose this option if you want to spread your trainer around the web. Upload trainer to hosting sites and give us a link.

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jaruki12
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PostPosted: Fri Jun 03, 2011 6:56 am    Post subject: Reply with quote

Thanks!
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DELTA10FY
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PostPosted: Fri Jun 03, 2011 10:48 am    Post subject: Re: Cheat Engine 6.1 Released Reply with quote

Hi Dark Byte
The first thing to say that has created an incredible tool and without you no one could do fun things in games.
I've been using CE
Use win 7 64 bits
8 gigas of ram

Le eh msm sent my private problem that comes with error

At the time of looking for xm to trainer EC it seems to take off at the moment without but

Ce then create default trainer did not see any error, good and other keys

The problem came to create it manually after finishing trainer
Pressing 5 numeric example ignores visually and does not turn
or put number 5 does not correspond to the key and Activity # 3

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Last edited by DELTA10FY on Fri Jun 03, 2011 11:30 am; edited 4 times in total
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Dark Byte
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PostPosted: Fri Jun 03, 2011 10:51 am    Post subject: Reply with quote

I have no clue what you are saying, but make sure Cheat engine is not running at the same time as your trainer
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DELTA10FY
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PostPosted: Fri Jun 03, 2011 11:00 am    Post subject: Reply with quote

If you press the numeric key after 7

Not active or is active is not activated in red
Or I can also give a numeric 7 and activates the numeric 3

It's rare but I passed


If you press the numeric key after 7

Not active or is active is not activated in red
Or I can also give a numeric 7 and activates the numeric 3

It's rare but I passed



dd.PNG
 Description:
 Filesize:  373.66 KB
 Viewed:  71030 Time(s)

dd.PNG



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Delta10FY


Last edited by DELTA10FY on Fri Jun 03, 2011 12:12 pm; edited 3 times in total
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Dark Byte
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PostPosted: Fri Jun 03, 2011 11:06 am    Post subject: Reply with quote

and make sure not to run two trainers next to eachother. Only one trainer will detect the hotkey being pressed
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DELTA10FY
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PostPosted: Fri Jun 03, 2011 11:13 am    Post subject: Reply with quote

If that was just so you know what happens to me
with the default layout does not happen but if you customize yes
I if I execute trainer and game when activating the keys not see activated or the key does not jump that pulse correctly

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Dark Byte
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PostPosted: Fri Jun 03, 2011 11:29 am    Post subject: Reply with quote

Perhaps someone can explain better to me but I'm just going to say some stuff based on the screenshots

I see in ss.png that you drew a blue line between the proprty of the hotkeyname and the text in the trainer.
Understand that the hotkey in the property has no effect at all on the used hotkey, only the cheat table's hotkey decides if the hotkey is handled or not. (The property editor is only visual)

What you could do is save your trainer as a .CT and load it with Cheat Engine (run the script)

Then when you press the hotkey see if it has effect in the cheat table

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DELTA10FY
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PostPosted: Fri Jun 03, 2011 11:34 am    Post subject: Reply with quote

Dark Byte wrote:
Perhaps someone can explain better but I'm just going to say some stuff based on the screenshots

I see in ss.png that you drew a blue line between the proprty of the hotkeyname and the text in the trainer.
Understand that the hotkey in the property has no effect at all on the used hotkey, only the cheat table's hotkey decides if the hotkey is handled or not. (The property editor is only visual)

What you could do is save your trainer as a .CT and load it with Cheat Engine (run the script)

Then when you press the hotkey see if it has effect in the cheat table


If that already e done
Example but attempt to press numeric 7 does not activate the 7 if not another one or any To have if somebody happens to him the same and it is possible better to be thought, thanks in any case
I suppose that if somebody passes the same to him the doubts jump

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mgr.inz.Player
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PostPosted: Fri Jun 03, 2011 11:58 am    Post subject: Reply with quote

Church481516 have similar problem with numpads:
http://forum.cheatengine.org/viewtopic.php?p=5243216#5243216
http://forum.cheatengine.org/viewtopic.php?p=5243635#5243635
http://forum.cheatengine.org/viewtopic.php?p=5243675#5243675

Now I'm waiting for his response (I made custom forms from the scratch).

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DELTA10FY
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PostPosted: Fri Jun 03, 2011 12:07 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
Church481516 have similar problem with numpads:
http://forum.cheatengine.org/viewtopic.php?p=5243216#5243216
http://forum.cheatengine.org/viewtopic.php?p=5243635#5243635
http://forum.cheatengine.org/viewtopic.php?p=5243675#5243675

Now I'm waiting for his response (I made custom forms from the scratch).


Ok it is difficult to explain if we do not speak same language

That problem is not my case Church481516
I think everything is working normally and trainer
Press numeric key 8 example and the trick is activated and is in red (all normal as always)

Now the problem if you manually create it as I did in 2011 sbk are not active at the press, are working but are not,( no asset turns red)
If the picture looks normal dd created with CE 6.1 to turn red but is created manually and I have not chosen the color red is also active as

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