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Dead Space 2 PC to PS3 Porting

 
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bungholio
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Joined: 11 Feb 2009
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PostPosted: Sat Jun 18, 2011 1:50 pm    Post subject: Dead Space 2 PC to PS3 Porting Reply with quote

I have grabbed 4 different cheat tables for the pc version of Dead Space 2 and think I may possibly port some of those offsets since the credits were at the same offset. There's just some little info that could help. These are offsets from them that I could possibly find, but it may take many guesses unless I know some more useful info.

00E8 & 00EC = Player Health. I'm assuming the 2nd offset is the max possible health limit while the first is the current health. It's a double float.
It would be helpful to know what these values are when people first start the game, and through the Rig upgrades even though I guess we can modify the bigfile0.viv on the game disk to get the exact values.


0028 = Credits. Skiller already found that, and that seems to be what others found for the pc version too.


039C = Ammo. What is the maximum amount, and what length is it? 1, 2, or 4 bytes?


0074 = Oxygen. What is the starting amount, the maximum, and I'm assuming it's a double, but not sure. It's probably in the bigfile0.viv.


042C = Nodes. Not important since I can buy them, but I'm guessing it's in the same area as the credits, just 042C instead of 0028. What's the maximum possible amount of these?


00F0 = Stasis. Same as air. What's the starting amount, highest amount or limit, and I'm assuming this is a double too.


00D8 = Hacking Time. What is this value normally before you start hacking? Does it count up to a number from 0, or down from a number until it's 0? What's the length? 1, 2, or 4 bytes, or is it a float or double float?


Any data anyone can provide would be helpful. For example, what if a few bytes away from stasis there was a certain value that never changed and it was always right next it at a specific distance. A pattern maybe? Or do some of these use the same register with just different offsets? For example, maybe nodes and credits use the same register, and are at 0028 & 042C, so they are always 0404 bytes away from each other.
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