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Can i use cheat engine to hack ps1 game ?

 
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Dark Thunder
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PostPosted: Fri Apr 22, 2011 11:09 pm    Post subject: Can i use cheat engine to hack ps1 game ? Reply with quote

I use epsxe to play ps1 game in pc and i wonder if i can hack it with cheat engine. please help me with that. thank you very much.
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hcavolsdsadgadsg
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PostPosted: Sat Apr 23, 2011 2:11 am    Post subject: Reply with quote

depends on the emulator, but if it has a built in way to do it, you will have better luck with that.
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Geri
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PostPosted: Sat Apr 23, 2011 8:47 am    Post subject: Re: Can i use cheat engine to hack ps1 game ? Reply with quote

Dark Thunder wrote:
I use epsxe to play ps1 game in pc and i wonder if i can hack it with cheat engine. please help me with that. thank you very much.


Of course you can use CE for it. Sinstar has even posted lots of cheat tables for PS1 games.

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SinStar87
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PostPosted: Tue Aug 02, 2011 4:59 pm    Post subject: This post has 1 review(s) Reply with quote

I've been absent a long time. Indeed you can use CE on EpsxE, as well as many others. (Snes9x and Project64, I'm sad to say, I am unable to accomplish. But expect Tables for VBA in the future.)


On another note. Hey Geri!!
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Geri
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PostPosted: Tue Aug 02, 2011 5:34 pm    Post subject: Reply with quote

SinStar87 wrote:
I've been absent a long time. Indeed you can use CE on EpsxE, as well as many others. (Snes9x and Project64, I'm sad to say, I am unable to accomplish. But expect Tables for VBA in the future.)


On another note. Hey Geri!!


Hi!

For Snes and N64, you just need to find the base address of the emulated space and usually the game itself is using static addresses compared to the base. In most cases, one of the registers are storing the base address.

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If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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SwaggaJackin'
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PostPosted: Tue Aug 02, 2011 6:08 pm    Post subject: Reply with quote

I always start by finding the pointer to the emulated machines writable ram. In pSX, there is a pointer that points to where the PS1 RAM begins, so you can just set your search range to the address the pointer is pointing to + 2048KB (0x00200000, 2MB) and you'll be directly searching the PS1's main RAM. You can also find the pointers for where the sound/video/CD-ROM ram as well, but not really useful when making cheats.

That's how I make PS1 cheats with cheat engine.
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gaming04
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PostPosted: Wed Aug 03, 2011 1:04 pm    Post subject: Reply with quote

I found it hard to disassemble epsxe machine code. It is entirely composed of a full engine and the same loop is used for more than a single variable.
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SwaggaJackin'
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PostPosted: Wed Aug 03, 2011 4:10 pm    Post subject: Reply with quote

gaming04 wrote:
I found it hard to disassemble epsxe machine code. It is entirely composed of a full engine and the same loop is used for more than a single variable.


Dynamic recompilation.
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gaming04
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PostPosted: Fri Aug 05, 2011 1:19 pm    Post subject: Reply with quote

SwaggaJackin' wrote:
gaming04 wrote:
I found it hard to disassemble epsxe machine code. It is entirely composed of a full engine and the same loop is used for more than a single variable.


Dynamic recompilation.


Never heard of that before.
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SwaggaJackin'
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PostPosted: Fri Aug 05, 2011 11:34 pm    Post subject: Reply with quote

http://en.wikipedia.org/wiki/Dynamic_recompilation

What's happening in this case is the emulator is reusing code it's already emulated in order to increase speed, rather than interpreting everything.
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gaming04
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PostPosted: Sat Aug 06, 2011 1:48 pm    Post subject: Reply with quote

Interesting, it only stands to differ a bit compared to normal memory allocation. I will see what I can, thanks for the tip.

~~~

I tried to do it but failed hard. Any chance you want to write a tutorial for doing Dynamic Recompilation?
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