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tnok85 Newbie cheater
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Joined: 12 Feb 2011 Posts: 14
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Posted: Wed Feb 23, 2011 5:09 pm Post subject: VertexBufferVectorGraphicsData? |
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Running into an issue trying to scan down what might be a multi-level pointer (since the first pointer is not green).
When I scan the pointer I have... I get this:
Code: | 006C9796 - mov eax,[VertexBufferVectorGraphicsData::~VertexBufferVectorGraphicsData+5773E4]
The value of the pointer needed to find this address is probably 005773E4. |
I gather it's something to do with DirectX.[/code]
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25784 Location: The netherlands
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Posted: Wed Feb 23, 2011 6:04 pm Post subject: |
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Show it without symbols in memory view
that symbol has been given the wrong size so it takes on the name of all other addresses
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tnok85 Newbie cheater
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Joined: 12 Feb 2011 Posts: 14
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Posted: Thu Feb 24, 2011 2:55 pm Post subject: |
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Dark Byte wrote: | Show it without symbols in memory view
that symbol has been given the wrong size so it takes on the name of all other addresses |
I'm sorry... I don't quite understand what you mean.
Also, I'm finding this by what accesses the pointer. When I do what writes to it, there's *nothing* no matter what I do.
Does this mean I've found the base level? It's not green, but it hasn't changed *yet* with restarting the game.
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Geri Moderator
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Joined: 05 Feb 2010 Posts: 5636
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Posted: Fri Feb 25, 2011 8:55 pm Post subject: |
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tnok85 wrote: | Dark Byte wrote: | Show it without symbols in memory view
that symbol has been given the wrong size so it takes on the name of all other addresses |
I'm sorry... I don't quite understand what you mean.
Also, I'm finding this by what accesses the pointer. When I do what writes to it, there's *nothing* no matter what I do.
Does this mean I've found the base level? It's not green, but it hasn't changed *yet* with restarting the game. |
Change the settings in CE to view the address in the simple address form and not in symbol + address form.
Like:
mov eax,[005773E4]
or similar.
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