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VertexBufferVectorGraphicsData?

 
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tnok85
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Joined: 12 Feb 2011
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PostPosted: Wed Feb 23, 2011 5:09 pm    Post subject: VertexBufferVectorGraphicsData? Reply with quote

Running into an issue trying to scan down what might be a multi-level pointer (since the first pointer is not green).

When I scan the pointer I have... I get this:

Code:
006C9796 - mov eax,[VertexBufferVectorGraphicsData::~VertexBufferVectorGraphicsData+5773E4]

The value of the pointer needed to find this address is probably 005773E4.


I gather it's something to do with DirectX.[/code]
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Dark Byte
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PostPosted: Wed Feb 23, 2011 6:04 pm    Post subject: Reply with quote

Show it without symbols in memory view

that symbol has been given the wrong size so it takes on the name of all other addresses

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tnok85
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Joined: 12 Feb 2011
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PostPosted: Thu Feb 24, 2011 2:55 pm    Post subject: Reply with quote

Dark Byte wrote:
Show it without symbols in memory view

that symbol has been given the wrong size so it takes on the name of all other addresses


I'm sorry... I don't quite understand what you mean. Sad

Also, I'm finding this by what accesses the pointer. When I do what writes to it, there's *nothing* no matter what I do.

Does this mean I've found the base level? It's not green, but it hasn't changed *yet* with restarting the game.
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Geri
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PostPosted: Fri Feb 25, 2011 8:55 pm    Post subject: Reply with quote

tnok85 wrote:
Dark Byte wrote:
Show it without symbols in memory view

that symbol has been given the wrong size so it takes on the name of all other addresses


I'm sorry... I don't quite understand what you mean. Sad

Also, I'm finding this by what accesses the pointer. When I do what writes to it, there's *nothing* no matter what I do.

Does this mean I've found the base level? It's not green, but it hasn't changed *yet* with restarting the game.


Change the settings in CE to view the address in the simple address form and not in symbol + address form.

Like:
mov eax,[005773E4]
or similar.

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