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XXMRegisters aren't showing the correct values

 
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brainsucker
How do I cheat?
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PostPosted: Wed Feb 23, 2011 4:27 pm    Post subject: XXMRegisters aren't showing the correct values Reply with quote

XMM Registers are showing 0 all the time.
I have the following opcodes and the memory location addressed by edi changes it's content to something different than 0 which means to me that the xmm0 register has to be something else than 0. Seems like the xxm registers aren't captured correctly.
755DA05B - movdqa [edi],xmm0
755DA05F - movdqa [edi+10],xmm1
755DA064 - movdqa [edi+20],xmm2

I have Windows 7 Ultimate x64 and using the latest Cheat Engine 6.0
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Dark Byte
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PostPosted: Wed Feb 23, 2011 5:56 pm    Post subject: Reply with quote

The display type is set to the proper type?

Bytes is also everything 0? (resize the window to see all)

And you're using the default windows debugger ?

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brainsucker
How do I cheat?
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PostPosted: Thu Feb 24, 2011 7:50 am    Post subject: Reply with quote

Yes I tested all display types.

Therefore bytes were also 0.

But this was the hint. I had VEH Debugger activated formerly. Now with the Windows Debugger option it captures the registers correctly. That works good for me so thanks for your help.

But as i have your attention now i would like to point another minor bug. On my machine I can't change the type of an address listed on the cheat table as text to unicode or ascii. The checkbox can be checked and unchecked but when I hit ok the address doesn't change. Reopening the type options for that address reveals that unicode is still unchecked. The only way to add an unicode address is to add an address manually and check unicode from the beginning. Even adding Strings found with in a mem scan changing to ascii when they added. That's an 6.0 specific error afaik.
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Dark Byte
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PostPosted: Thu Feb 24, 2011 7:52 am    Post subject: Reply with quote

changing the unicode box is a known bug yes. Fixed in next version
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