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anyone have tutorial/info on how to track down environmental

 
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draegon1
How do I cheat?
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Joined: 15 Sep 2010
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PostPosted: Fri Feb 18, 2011 12:15 am    Post subject: anyone have tutorial/info on how to track down environmental Reply with quote

anyone have tutorial/info on how to track down environmental information/array such as array of all monster around the area, array of all item around the area and so forth?

ive figure out how to get pointer to most things but can't seem to grasp on where to begin looking for such a thing

any help/pointer is appreciated
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Polynomial
Grandmaster Cheater
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Joined: 17 Feb 2008
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Location: Inside the Intel CET shadow stack

PostPosted: Sun Feb 20, 2011 7:39 am    Post subject: Reply with quote

I don't know of any complete tutorials, but here's a rough idea:

Learn what pointers are, how to use pointer scan and how to debug and find pointers from the assembly. Scan for a known value of one of your target objects (e.g. monster life) and get that address. Then find the pointer to that object. Usually, the game will have a struct for the monster and a pointer array indexing those monsters. If you find a valid pointer chain, you just work your way up to find the next level of abstraction around how the monster is stored. The top level pointer (the one you have that's pointing to life or whatever) will have a final offset that tells you the offset of the life value in the monster's struct. The next level down will tell you the index in the monster array that your monster is. For example, monsters[4] will probably result in an offset of 16 (0x10) on a 32-bit process because it's 4 bytes per pointer. You can use the pointer at this level to get the base address of the monster array.

Hope it helps.

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draegon1
How do I cheat?
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Joined: 15 Sep 2010
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PostPosted: Mon Feb 21, 2011 8:56 pm    Post subject: Reply with quote

thank you very much for the direction

i think i got a better idea of where to work on now

many thanks again Smile
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