gari can you make video tut how you make more bots for assault cuba,and when i make hack for rate of fire ,when i shoot with gun , gun blows me away fijuuuuuuuuuuu xDDDD
pls make tutorial
gari can you make video tut how you make more bots for assault cuba,and when i make hack for rate of fire ,when i shoot with gun , gun blows me away fijuuuuuuuuuuu xDDDD
pls make tutorial
You can just set the number of bots in the game. In the settings when You start a single player level. I didn't use any cheat for that.
As for the rate of fire, recoil and kickback in Assault Cube, I don't want to give out info on that. I have a bad feeling that these cheats would work in multiplayer too and since Assault Cube is definitely designed for multiplayer matches, this would cause a lot of trouble. It isn't hard to do it, so I guess there are tons of cheats for it, but I don't want to make matters worse. I have used my cheats in single player only and I will not even play this game in multi, but I know that as soon as I would share cheats that may work in multi, some lame loosers would use it against other players.
So yeah, since I cannot trust people to use these cheats in single player only, I don't share them. I don't support multiplayer cheating. _________________
If someone cares, I have added 2 more options to the COD4 table to change the default accuracy of the gun and to eliminate the recoil. The table is made for the demo but it is easy to change it for other versions or make further modifications with the weapons. Basically any modifications.
The table is for CE 6.
It should work like this when it is done correctly:
You need to find the static data of the gun. I have found it by checking the reload of the gun between 2 shots. For that, the program need to know how much time does it take to reload the gun and so it has to access to the information. All you need to do is look at the code for the reload cheat and if you know assembly a bit, it will be obvious where is it getting that data. If you have found how much time does it take to reload the gun, other data (all kinds of data) will be there too in the same structure. You just have to experiment with it a little and you can find tons of data there. Their usefulness are depending on your needs, I needed accuracy and recoil only so I didn't bother to look what other data is stored there. _________________
If the code that is accessing to the health is not shared, you need to find the health of the enemies. This may be a bit troublesome, especially if you don't see the enemies' health, but most games are using some shared codes so it is usually easy to find the health of enemies too. Then all you need to do is make a script which is checking some data to decide that the health is for friendly or enemy and do a one hit kill on enemies.
Or you can use a non-shared code to store the address of your health, and do one hit kill on any other health address in the shared code. _________________
Usually you do not need to bother with player ID. I think your game will have shared and non-shared codes for your health too. So make a script which is using both of them.
1. You use the non-shared code to find your health's address.
2. You use the shared code to set the enemy's health to 0 but add a compare to make sure that the health on your address is not set to 0.
If you cannot do this, you need to find the health of some enemies and your health too and compare the structures to see what is similar between enemies and different for you. _________________
You need to find the static data of the gun. I have found it by checking the reload of the gun between 2 shots. For that, the program need to know how much time does it take to reload the gun and so it has to access to the information. All you need to do is look at the code for the reload cheat and if you know assembly a bit, it will be obvious where is it getting that data. If you have found how much time does it take to reload the gun, other data (all kinds of data) will be there too in the same structure. You just have to experiment with it a little and you can find tons of data there. Their usefulness are depending on your needs, I needed accuracy and recoil only so I didn't bother to look what other data is stored there.
Did you mean like the dissect data/structure to change the fire rate?
Is it in the same structure?
If yes then how I'm going to know the accuracy and the recoil if it is not changing?
No, that data is not in the same structure, it is part of another structure, that's why you need to look into the codes to see where is it reading the max reload time or ammo capacity of the gun etc.
If you have found that structure, just do the most lame thing ever and start guessing. Change values and see what happens. This is a sure way to do some crash a few times but you can also find useful things that you didn't even search for. _________________
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