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MrOMGWTF How do I cheat?
Reputation: 0
Joined: 22 Jan 2011 Posts: 3
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Posted: Sat Jan 22, 2011 11:50 am Post subject: Address to the opcode in assembler |
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hello
i have one problem:
i'm searched for address, ok i found it.
then i'm adding it to the address list, and click "find out what writes to this address".
i have this opcode:
Code: | 0e5835df - 89 9e 98 02 00 00 - mov [esi+00000298],ebx |
but when i restart the game, and do the same then i have this opcode:
Code: | 0e3d3cc6 - 89 9e 98 02 00 00 - mov [esi+00000298],ebx |
(look at the address to opcode)
first:0e5835df
second:0e3d3cc6
they aren't same.
when i restart the game this address is changing.
how to get this address to opcode in c++?
NOTE: this game is made in flash.
please for fast respond and sorry for my english.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25791 Location: The netherlands
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Posted: Sat Jan 22, 2011 12:54 pm Post subject: |
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find the address using array of byte scans because flash compiles code at runtime
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MrOMGWTF How do I cheat?
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Joined: 22 Jan 2011 Posts: 3
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Posted: Sat Jan 22, 2011 1:12 pm Post subject: |
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i don't want to get the address to the value, i'm want to get a ADDRESS to the OPCODE.
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Sat Jan 22, 2011 1:57 pm Post subject: |
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Please read the post and try to understand what DarkByte is trying to tell you.
That address is going to continue to change every single time.
But if you notice the bytes never change, so scanning for the bytes will help you locate the opcode you want to get to.
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MrOMGWTF How do I cheat?
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Joined: 22 Jan 2011 Posts: 3
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Posted: Sat Jan 22, 2011 2:12 pm Post subject: |
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i tried it, it doesn't work.
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Geri Moderator
Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Sat Jan 22, 2011 2:43 pm Post subject: |
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MrOMGWTF wrote: | i don't want to get the address to the value, i'm want to get a ADDRESS to the OPCODE. |
Dark Byte is not stupid so there is no need to scream red alert. The Flash games are creating the codes in run-time and that means that the code is not even existing until it is not needed for some operation. And when it is created, of course it has a dynamic address. You can write a Cheat Engine AA script for it which is using aobscan. And that will work if You are skilled enough. I have made trainers for flash-based games a few times with CE, but those were running from an EXE (like most BigFish and GameHouse games) and not played from a browser.
So if You ever wonder why aren't many trainers for these small games which are based on flash, the reason is that flash is working completely differently than a regular program which was written in C or something.
And if the flash game that You are trying to hack is played from a browser, well good luck with it, because the codes will be probably different every time You try it in other browsers with another flash player version.
http://szemelyesintegracio.hu/cheats/41-game-hacking-articles/88-hacking-flash-games-with-ce
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