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Speed hack to specific thing(not the whole game)

 
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jaruki12
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PostPosted: Fri Jan 14, 2011 11:55 pm    Post subject: Speed hack to specific thing(not the whole game) Reply with quote

i wonder if it is possible to speed hack to only certain part..
example: if i play fps. i wan to speed up the shooting speed of my weapon only..

is it possible?
if possible how to do it?
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Geri
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PostPosted: Sat Jan 15, 2011 6:20 am    Post subject: Reply with quote

Find the value which is storing the weapon's rate of fire. It will took some time probably and lots of searching.
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jaruki12
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PostPosted: Sat Jan 15, 2011 6:37 am    Post subject: Reply with quote

any tips on doing that?
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Geri
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PostPosted: Sat Jan 15, 2011 6:44 am    Post subject: Reply with quote

If it is a weapon that has a high reload time, You can search for the reload time easily. If it is a submachine gun or similar, You can search for values in the gun's structure to find the rate of fire, max range of weapon and similar.

Use the dissect data/structure feature for that.

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ThatGuyAgain
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PostPosted: Sat Jan 15, 2011 7:03 am    Post subject: Reply with quote

Geri wrote:
If it is a weapon that has a high reload time, You can search for the reload time easily. If it is a submachine gun or similar, You can search for values in the gun's structure to find the rate of fire, max range of weapon and similar.

Use the dissect data/structure feature for that.


Thanks Geri this helped me hack my other game, I'll +rep when I can

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jaruki12
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PostPosted: Sat Jan 15, 2011 9:25 pm    Post subject: Reply with quote

im not really understand. how to search the value in the gun structure?
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Geri
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PostPosted: Sat Jan 15, 2011 10:01 pm    Post subject: Reply with quote

Find some data that is related to the gun. Like ammo for exmple.
Then examine that data structure from the base address (which is probably the register between the [ ] mark).

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jaruki12
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PostPosted: Sun Jan 16, 2011 1:16 am    Post subject: Reply with quote

can put a tutorial on that?
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ThatGuyAgain
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PostPosted: Sun Jan 16, 2011 2:02 am    Post subject: Reply with quote

jaruki12 wrote:
can put a tutorial on that?


I agree that you should if you have the time because I can imagine thAt there are a lot of people who would want to change their gun speed/range/recoil etc.

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Geri
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PostPosted: Sun Jan 16, 2011 2:30 am    Post subject: Reply with quote

You can find some info about weapon modifications here:

http://forum.cheatengine.org/viewtopic.php?t=529021

It is for AVP 2010. Guess if You see it You will know what I mean. As for analyzing the structure, I suggest to use the data dissect function in CE.

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jaruki12
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PostPosted: Sun Jan 16, 2011 7:03 am    Post subject: Reply with quote

i got the idea

but how to get/find the:
ecx+10 = ammo
ecx+0044 : max range of weapon (float)
ecx+0048 : ammo consumption (float)
ecx+005C : number of fired bullets with one shot (4 bytes) shotgun=10
ecx+0074 : number of shots with one keypress (like the pistol has a rapid firing mode

i'll try the dissect function later..school is giving me a lot of homework Sad
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Geri
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PostPosted: Sun Jan 16, 2011 7:16 am    Post subject: Reply with quote

You find the ammo for example, probably the easiest. Then the rest of it is depending on Your creativity. You can search for the reload time in the structure with CE (it is not hard to search in a few thousand bytes), or You can just check out some "suspicious" values that may be what You are looking for. And You can also bother with analyzing the code and track the process of firing the weapon. However the last solution will require some knowledge in ASM.
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jaruki12
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PostPosted: Mon Jan 17, 2011 12:49 am    Post subject: Reply with quote

Ok thanks. Can you help me with this one?

forum.cheatengine.org/viewtopic.php?t=530162
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