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Auro Assembler and pointer

 
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jaruki12
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Joined: 07 Jan 2011
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PostPosted: Sun Jan 16, 2011 1:57 am    Post subject: Auro Assembler and pointer Reply with quote

let say i found the address i need.

if i wan to use it again next time i restart the game, i have to find the pointer right?

but what if i wan to make an auto assembler script. do i need to find the pointer first?
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Geri
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Joined: 05 Feb 2010
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PostPosted: Mon Jan 17, 2011 5:05 am    Post subject: Reply with quote

You need to find the code which is accessing to the address and use code injection to change it. As in the CE tutorial in Step 7.
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