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bogdan How do I cheat?
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Joined: 06 Jan 2011 Posts: 3
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Posted: Fri Jan 07, 2011 7:28 am Post subject: How to log value changes and store them to txt file? |
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I have found the memory addresses that store the values for X,Y,Z coordinates in Quake2. I tested them with /viewpos and Cheat Engine displays them correctly. The values type is Float.
I need to save these X,Y,Z values every second (or less) in a txt file, so i can trace my movement inside the game (using some CAD software to visualize the points).
Is there any way to do this using Cheat Engine or a script for it?
Is there any other software that can record in a file the changing value at a specific memory address?
Thank you!
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25974 Location: The netherlands
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Posted: Fri Jan 07, 2011 8:20 am Post subject: |
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well, I guess you could implement it in an autoassembler script (inject a thread into the game that fetches the values and then uses the createthread and writefile api to write the results)
also, next ce version will have some more advanced scripting with access to the cheat table and the values and allows you to set a timer which triggers the code every specific interval.
I guess you could use that as well
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bogdan How do I cheat?
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Joined: 06 Jan 2011 Posts: 3
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Posted: Fri Jan 07, 2011 10:02 am Post subject: |
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Also a feature like this would be useful for noobs like me who don't know how to script.
Thanks for the tips... i'll dig into autoassembler.
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