shocktrooper How do I cheat?
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Posted: Wed Jul 03, 2019 12:52 am Post subject: Little Known Ways To Make The Most Out Of Heavy Zooka Eversp |
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After you have Viewed the Following Video Footage I am Revealing, you will See How To Become Better With Heavy Zooka Everspark strategies In 4 Minutes Check out - youtu.be/ZrEoRSbTP4M
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**Stats**
Gunboat abilities
- 32% TD
- 35% TH
- 41% gunboat energy statue + tribe boost 50%
- 101+50% power powder boost starting GBE 172
Heroes:
- Cpt everspark (Maxed + RH level 1 , Critter swarm 5, EC level 1
Are you Excited to Learn How To Become Better With Heavy Zooka Everspark strategies In 4 Minutes?
Summary:-
[Step #1] Heavy+Zooka» is best variant of attack on the early stage of the Game! “Heavy+Zooka” in my humble opinion the best combination of attack on the early stage of the Game. Heavy is available from the second level of Headquarters and Zooka from the 5th. I recommend to use this combination up to Headquarters upgrade to 11th level (from that level we can use Tanks… But it’s another story). The combination of Heavy and Zooka is a combination of strength! But in each case the strength is manifests from different sides. The Heavy is strong physically and has a huge stock of health but weak damage power! At the same time Zooka is the total opposite: a little of health (how such fragile girl can be physically strong?) and huge damage power!
[Step #2] Individually they aren’t suitable for attack because of their weak sides. But together their fit each other like yin and yang compensating own weak sides. The Heavy because of the huge stock of health draws all enemies’ attention and provides for Zooka an opportunity to destroy and devastate enemy base. If You attack with Heavies and Zookas You must fear of Rocket Launchers and Mines due to their ability to destroy a group of units. It’s better if destroy them from the Gunboat before landing. Other type of defensive building are less dangerous because they don’t effective against group of troops. On the video below shown the power of combination of Heavies and Zookas. But in that case they upgraded to max. level.
[Step #3] Cpt. Everspark is one of the available Heroes who can aid you in battle with her abilities. Cpt. Everspark is the second Hero you can unlock. When you defeat Colonel Gearheart’s level 45 War Factory Cpt. Everspark is freed and ready to fight for your cause. Cpt. Everspark is always around to select, there is no training cost or training time. When she is defeated in battle, she will immediately reappear in the Hero Hut. Cpt. Everspark is a ranged attacker who uses a high-voltage battle wrench that shoots bursts of energy directly at her enemies. Her Hero perk is Robot Overlord, every few seconds the Hero releases a small number of critters. Hero abilities Critter Swarm Explosive Charges Universal Remote Cpt. Everspark Offensive Strategy Unlike Sgt. Brick, Cpt. Everspark is a good combination with Tanks. She has a long range and can easily stay behind the heavy zooka and Tanks where she wont be a priority target. When there a no splash Defenses like Flamethrowers nearby the spawned critters can be useful for distracting single target Defenses like the Boom Cannon. Movement Speed Moderate Attack Range Long HQ level 15 Hero Perk Robot Overlord
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