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ZeTroll How do I cheat?
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Joined: 23 Dec 2010 Posts: 3
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Posted: Thu Dec 23, 2010 6:29 am Post subject: CE Community HELP Please :( [ADMIN CHECK THE LAST POST] |
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So hello guys i am a newphag in cheat engine and need some help
I dont know if this can be done but if it can just help meh :S
I go to create a trainer using CE
So i select process ETC
And what i want the trainer to do is just to enable speedhack and set it to 0.4
I CANT find out how to do that.
Please help
Last edited by ZeTroll on Thu Dec 23, 2010 9:54 am; edited 1 time in total |
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407 Master Cheater
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Joined: 25 Oct 2007 Posts: 357
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Posted: Thu Dec 23, 2010 6:57 am Post subject: |
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Try the tutorial.
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Geri Moderator
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Posted: Thu Dec 23, 2010 7:16 am Post subject: |
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The default trainers that are generated by CE are not able to use the speedhack feature.
Maybe the dll can be injected with LoadLibrary, but I have never tried.
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ZeTroll How do I cheat?
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Joined: 23 Dec 2010 Posts: 3
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Posted: Thu Dec 23, 2010 9:02 am Post subject: |
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Two wrote: | Try the tutorial. |
Thanks for your USELESS post
@Gerri , i'll try to find something out :S
Thanks
Oh also admin shall check this thread out, i believe this is an extremely needed and helpful option for trainer making
I hope it comes out in the new version
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Geri Moderator
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Posted: Thu Dec 23, 2010 10:01 am Post subject: |
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This was requested before by someone else too in a topic.
However Dark Byte said that adding the speedhack to the general trainers would increase the size and He would like to avoid that.
No idea if it will be added later. It is up to Him.
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ZeTroll How do I cheat?
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Joined: 23 Dec 2010 Posts: 3
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Posted: Thu Dec 23, 2010 11:21 am Post subject: |
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Geri wrote: | This was requested before by someone else too in a topic.
However Dark Byte said that adding the speedhack to the general trainers would increase the size and He would like to avoid that.
No idea if it will be added later. It is up to Him. |
Ofc i understand DarkByte
Even tho i would call this option as a life saver
It can maybe added or hmmm like download as an external addon? if some1 would want it.
I truly dont know
At least i hope this feature will come sometime
Sorry for my bad english , my posts aren't really understandable
But i'm doing my best to keep a decent communication.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Thu Dec 23, 2010 1:37 pm Post subject: |
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Trainer maker is lowest priority (well, it's still above the opengl modification routines) and ce 6.0 won't even have a trainer maker
What it will have is trainer tables that can replace the ce gui with the trainer gui and functions you want, and comes with options (and extended cheat table scripts) that enable you to control the speedhack
so you can then give out a .ce (or .cetrainer) to people and they can use it as if it's a normal trainer.
ce 6.1 may have the ability to append it all into one big 4MB archive that when ran launches the CE version inside it and open the included .ct file
(And if this method freaks you out that's the same method as ce 5.x trainers do it, I just never told you, and it came with a cut down version of ce)
And it'll ask if you want to generate a small 1 to 10KB trainer file or the megasize trainer (see it like a 'dependency', people with ce installed don't need to download a 4MB file but instead a small 10KB file instead)
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Geri Moderator
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Posted: Thu Dec 23, 2010 2:20 pm Post subject: |
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Quote: | ce 6.1 may have the ability to append it all into one big 4MB archive that when ran launches the CE version inside it and open the included .ct file
(And if this method freaks you out that's the same method as ce 5.x trainers do it, I just never told you, and it came with a cut down version of ce)
And it'll ask if you want to generate a small 1 to 10KB trainer file or the megasize trainer (see it like a 'dependency', people with ce installed don't need to download a 4MB file but instead a small 10KB file instead) |
I remember that You have explained it in a topic that CE trainers are basically CE with main functions and without a gui, so I was expecting that CE 6 will have much larger trainer size too.
I generate the trainers only because most people are freaked out even when it comes to attach CE to the process and load a cheat table. If everyone could use CE, I would make CE tables only, because I really hate generating the trainer, writing a manual for it, etc etc.
For all I care, people will download and use the 4 MB sized trainers or they will learn to use CE. Or not use my cheats at all. Complaints about the size will go to the trash folder.
4 MB is nothing anyway. Simple browsing on the internet is throwing megabyte sized flash banners in people's face. Not to mention Steam and new DRM's which need constant online connection...
So the size is probably the smallest issue, and when I compress the CE 5.6.1 trainers, they are 300 KB only.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Thu Dec 23, 2010 2:49 pm Post subject: |
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ce 6's cheat tables can auto attach to the target process using the openProcess(processname) function in the autoexecute (currently adding an option so it also auto attaches when the game isn't running yet)
So when they run the table (e.g double click it) and ce starts it they really don't have to do anything. Hotkeys are saved in the table, unused entries can be made invisible, and if needed a gui can be shown instead of the main ce window. (gui designer that generates the gui code automatically is planned for 6.1 as well)
At most they may have to click yes to launch the script at runtime now (which will be gone if I'd make the 4mb.exe or implement the special .cetrainer extension)
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Geri Moderator
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Posted: Thu Dec 23, 2010 3:01 pm Post subject: |
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That seems to be promising. At least for those who are willing to download and install CE. I will probably add it as an optional solution for those who might have CE already but don't have a clue how to use it.
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Dark Byte Site Admin
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Posted: Thu Dec 23, 2010 3:17 pm Post subject: |
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well, in the meantime you could always make your own self extracting and executing archive (I believe there are some tools out that do that, just don't remember the name)
Just be sure to include all* the files and when done extracting launch it and give the accompanying .CT as parameter (and I recommend setting one or two registry values as well so it won't ask questions, like tutorial or launch script)
*tutorial can be exluded and vehdebugger might be excluded if you don't intend to use veh debugger specific features (who knows... perhaps you someday make a trainer that does a change register breakpoint in a game where every other debugger fails)
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Geri Moderator
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Posted: Thu Dec 23, 2010 3:42 pm Post subject: |
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Dark Byte wrote: | well, in the meantime you could always make your own self extracting and executing archive (I believe there are some tools out that do that, just don't remember the name)
Just be sure to include all* the files and when done extracting launch it and give the accompanying .CT as parameter (and I recommend setting one or two registry values as well so it won't ask questions, like tutorial or launch script)
*tutorial can be exluded and vehdebugger might be excluded if you don't intend to use veh debugger specific features (who knows... perhaps you someday make a trainer that does a change register breakpoint in a game where every other debugger fails) |
At the moment I just copy my scripts from CE 6 in CE 5.6.1 and generate a trainer. I don't even know if CE 6 has any extra auto-assembler feature, so compatibility was not a problem at all so far.
As for using the debugger in a trainer, it may be funny but I was really thinking about it in some cases, that it would be cool. But only for a second, then I have realized that a trainer which is debugging the process maybe a bit too radical.
The most user-friendly (or fool-proof) method is still the stand-alone trainer, regardless of it's size. But using a half-automatic CT which can attach itself to the process may be useful for some people. Some games are not too ALT-TAB friendly (ie. they crash, even though they have windowed mode, so the crash is not a protection against multi-tasking and attaching a 3rd party program, just the result of crappy programming).
I know that CE is able to attach itself to the process, but well, most people don't even notice things like that.
I am almost 100% sure that in the end, people will tend to use the 4 MB "mega-sized" trainers. It is just plain and simple. Start trainer, start game, push buttons, play.
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