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an additional option to pointer scan

 
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shadel
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Joined: 19 May 2010
Posts: 52

PostPosted: Tue Dec 21, 2010 2:01 pm    Post subject: an additional option to pointer scan Reply with quote

Hi there.

I'm a big user of the pointer scan function and I have noticed that when you find out a real solid pointer chain, part of that chain is the same in other pointer chains.

In the current pointer scan you can choose to force the last offsets values.
It would be great to be able to set also the very first address and the first offsets.

Here is the example of The Last Remnant :

Code:
money
TLR.exe+01DCFAA0 +0090 +003c +2ee4 +0000 = 2c5c5da0

battle rank
TLR.exe+01DCFAA0 +0090 +003c +2fb4 +0006 = 18d91206

item area
TLR.exe+01DCFAA0 +0090 +003c +2f80 +0000 = 306c0000

allied team 1 hp in battle
TLR.exe+01DCFAA0 +0090 +003c +301c +0120 = 29ae3120

enemy team 1 hp in battle
TLR.exe+01DCFAA0 +0090 +003c +301c +1700 = 29ae4700

team 1 unit 1 stat area
TLR.exe+01DCFAA0 +0090 +003c +3084 +0018 = 07780018


As you can see they all have the starting address and the first two offsets in common.

What do you think ?
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