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RAIN MAN Cheater
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Joined: 27 Oct 2009 Posts: 25
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Posted: Sat Dec 04, 2010 3:11 am Post subject: Freezing values in C# app like cheat engine |
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How can i make my c sharp app freeze the values like in cheat engine ?
Im working on name esp on halo 2 vista and the only way it works is if i freeze the value of the addy in ce i can set values in c# but i dont know how to make it freeze it like in ce. any help would be great anymore details just post.
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Jesper Grandmaster Cheater Supreme
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Joined: 21 Feb 2007 Posts: 1156
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Posted: Sat Dec 04, 2010 8:12 am Post subject: |
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| Continuously write the address. Cheat Engine has an interval setting thats default at 250ms I believe.
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sat Dec 04, 2010 9:15 am Post subject: |
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Either use a thread/timer to constantly write to the address as SwallowIt mentioned or create a code cave to alter the code to not need a timer writing to it but does the "freezing" effect internally.
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sangeli Master Cheater
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Joined: 07 Dec 2006 Posts: 406
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Posted: Sat Dec 04, 2010 3:40 pm Post subject: |
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I find it easy to make a special thread class that is specifically designed to freeze a specific value at a given interval, and create a new thread for each new frozen value.
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| Dark Byte wrote: | | ce can certainly damage hardware let's say you have a robotarm attached to your computer, and the software limits usually block it from ripping out it's own cpu. If you remove that limit and then issue the command to rip out the cpu, sure, say goodbye to your hardware |
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RAIN MAN Cheater
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Joined: 27 Oct 2009 Posts: 25
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Posted: Sun Dec 05, 2010 4:42 pm Post subject: |
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| sangeli wrote: | | I find it easy to make a special thread class that is specifically designed to freeze a specific value at a given interval, and create a new thread for each new frozen value. |
Sounds like a good idea to me.
I tried a timer set the interval to 100 didnt work then tried 10 still didnt work lol but ill keep searching around and post what i find.
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Polynomial Grandmaster Cheater
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Joined: 17 Feb 2008 Posts: 524 Location: Inside the Intel CET shadow stack
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Posted: Wed Dec 08, 2010 4:43 am Post subject: |
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If the timer didn't work, you're writing your value wrong.
You can also use CE to find out what instructions the game uses to update that memory address and overwrite them with NOPs (0x90).
For example, if you game writes the new value of your health via a mov [eax], ecx instruction at 0x0051BF32 you could simply make a two byte buffer containing {0x90, 0x90} and write it at that address. This is exactly how "replace this with code that does nothing" works. Of course if it's a different instruction then the length might be different - for example 'mov dword ptr ds:[0027155c], ebx' is 6 bytes long.
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Please do not reply to my posts with LLM-generated slop; I consider it to be an insult to my time. |
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