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Pointer Scanning

 
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DJK
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PostPosted: Sat Nov 20, 2010 8:37 am    Post subject: Pointer Scanning Reply with quote

Hey

So I followed some tutorial and it worked. However now I wanted to apply this practise to my own game and well it doesn't..

This is what I'm doing:
1. Find the non static address the normal way till I get one result that matches what I need. (this case: 16DF22B6)

2. Right click it and use "Find out what writes to this address".

3. Change something ingame so I get that opcode, double click it.

4. Do a new "hex" search with the "the value of the pointer needed to find this address is probablt: "16DF22B5"

5. Au contraire to the tutorial where I nicely got 1 static address returned, I get 900.000 results and about a 1000 static addresses, most of them with the value "B5" while the value should be (I guess) "70" which is the current state of the 16DF22B6 value Im searching the pointer for.


What am I doing wrong ?
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lanchuks
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PostPosted: Mon Nov 22, 2010 2:23 pm    Post subject: Reply with quote

You're doing it wrongs

REPLAY the stage.

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killmanx27
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PostPosted: Sun Nov 28, 2010 9:00 pm    Post subject: Reply with quote

What i do is i first find the normal non static address then right click and press"Pointer scan this address" or somthing like that tick the box that says"find only static pointers" and click scan
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DJK
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PostPosted: Mon Nov 29, 2010 6:46 am    Post subject: Reply with quote

killmanx27 wrote:
What i do is i first find the normal non static address then right click and press"Pointer scan this address" or somthing like that tick the box that says"find only static pointers" and click scan


I tried this a few times, what I get is well, no clue how long it takes as after some minutes I press stop, then it gives me a msg like "sure u want to stop, there is only one in a billion chance your pointer has been found".

I say yes and I get a gazillion results that I have no clue what to do with...
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Dark Byte
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PostPosted: Mon Nov 29, 2010 7:35 am    Post subject: Reply with quote

wait till the address changes (e.g save/load, die, or just restart the game)
and then do a rescan

of course because you canceled the scan there is only a small chance the path you need has been found

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DJK
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PostPosted: Mon Nov 29, 2010 8:48 am    Post subject: Reply with quote

Dark Byte wrote:
wait till the address changes (e.g save/load, die, or just restart the game)
and then do a rescan

of course because you canceled the scan there is only a small chance the path you need has been found


I tried this method and after 8 reboots and "rescan memory" I have 194888 pointers", did 2 more reboots but the value didn't go down anymore.. tried both using the new "address" as well as inputting the new "value".

I can't ofcourse check 194k addresses... I double clicked the top one on the list. It added the pointer to my grid. When I change the pointer it did change the correct value. However after reboot of the game the pointer doesn't seem to get the value anymore... so I'm guessing it wasn't the right static address I found...
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