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caiocarvv Cheater
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Joined: 13 Apr 2009 Posts: 35
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Posted: Fri Nov 26, 2010 7:53 pm Post subject: [HELP] Pointers |
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Man, I'm stucked up, I can't find any good pointer to any game, there is a way which I can find it easier ? Thank you man !
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Geri Moderator
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Posted: Fri Nov 26, 2010 8:14 pm Post subject: |
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Pointer scanner is the easiest way I guess.
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caiocarvv Cheater
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Posted: Fri Nov 26, 2010 8:22 pm Post subject: |
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Yes, I am doing it but it usually is slow in the first scan ?
And how I know which is the best, I mean, THE pointer, that will never fail ?
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Geri Moderator
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Posted: Fri Nov 26, 2010 10:13 pm Post subject: |
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Pointers have a good habit of failing. To find the most reliable one, just test which one is working for You. Pointer scanning may take a while but at least You will have a bunch of pointers to choose from, while manually doing it would take a while.
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caiocarvv Cheater
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Posted: Sat Nov 27, 2010 3:41 pm Post subject: |
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Hmm, and there is a way to find the pointer manually without the way of see what acesses and take the probably point etc. etc. etc. ? Because I never, never find anything, or can you show me how to find it in a game like Godfather 2 or DA: Origins (the manual way) ? Because these games are the two I want.
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Geri Moderator
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Posted: Sat Nov 27, 2010 3:46 pm Post subject: |
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You need to see what is accessing to the address because You can find the base address that way. Actually it doesn't hurt to know ASM for manual pointer searching but if You know ASM already, You will probably use code injection instead of pointers because code injection is reliable.
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caiocarvv Cheater
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Posted: Sat Nov 27, 2010 4:02 pm Post subject: |
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Hm, sounds difficult for me. :S
I don't even know where to use the code injection, is in the Disassembler adress ?
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Geri Moderator
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Jorg hi I post too much
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Joined: 24 Dec 2007 Posts: 2276 Location: Minnesota
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Posted: Sat Nov 27, 2010 4:16 pm Post subject: |
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What you could do it create your own 'stealth' pointer scan method that not only searches for pointers but tests them WHILE you play and after some time(say 20min) it could tell you to reopen the program, and you could tell it your default value for that pointer(Say 100hp). It will check to see if those pointers match 100hp ect..
OR
You can just make a program that checks all the pointers to the address value you find your hp, and try to remove ones that are not 'as accurate'.
OR
Google some tricks people use.........
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caiocarvv Cheater
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Posted: Sat Nov 27, 2010 4:27 pm Post subject: |
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@Geri
I'll do the CE tut again and try to do something and post again.
@Jorghi
Make a program ? I can't even find a pointer ! o.O
EDIT: Aww, I understand it, I'll try to do it, but how I save it to it changes the code always when I open the CT and how I can change it to stop changing but ake the bullets (in my case) always 99 ?
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