Posted: Fri Nov 05, 2010 5:19 am Post subject: Fun with Flash opcodes
I just tested an idea to hack flash games.
Preparation:
- Decompile AS (eg: with Sothink).
- Find the code you want to change, and change to "Raw view".
Cheat time:
- Load the flash game, but do not start playing.
- Find the opcodes footprint and change.
- Start playing (ie: let the opcodes get interpreted).
What is this useful for? Eg: eliminate randomness:
Math.Random()*100; // A2 ...
for
Match.Random()/100; // A3 ...
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