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low_density Expert Cheater
Reputation: 1
Joined: 08 Aug 2009 Posts: 156
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Posted: Tue Jan 04, 2011 12:44 am Post subject: Cheat Engine feature suggestions |
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| hi darkbyte, can i make a suggestion that you can add a feature to enable the copying of module addresses in the disassembler? i know most of the time people prefer to copy the exact address instead of the module address, you can add the feature that when the option "Show module addresses" is selected, whenever i can to copy an address from the disassembler, be it from the opcode or from the addresses itself, it is in the form of module address? for the opcode part, for example, in civ 5, there is an instruction : "call CvGameInitialItemsOverrides::CvGameInitialItemsOverrides+CB20", whenever i wan to copy the opcode, when i double click on it, the real address shows instead of the module address, this makes scripting in auto assembly harder, since some games like to use module addresses that are long, and i have to slowly type in alphabet by alphabet... thanks for taking you time to look at this suggestion.
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Falc0n Expert Cheater
Reputation: 1
Joined: 04 Apr 2009 Posts: 104
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Posted: Tue Jan 04, 2011 12:49 am Post subject: |
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| Why don't you just find the pointer to the module address? :S
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Geri Moderator
Reputation: 112
Joined: 05 Feb 2010 Posts: 5627
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Posted: Tue Jan 04, 2011 12:53 am Post subject: |
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He means to be able to copy addresses in module+offset form from the disassembler view.
That would be really useful. CE is displaying it, but You can't just copy it. And some games are changing the virtual address so module+offset would be useful.
Especially when I copy an array of bytes (more codes) in the disassembler view to the clipboard, it would be good to choose how to copy the address.
In simple virtual address form or in module+offset form.
EDIT:
Oh lol, this is an implemented feature already. It is displaying the address as the original virtual address in the copy window, but it will copy it in module+offset form.
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