Posted: Mon Oct 11, 2010 2:00 pm Post subject: How are modules handled in pointer addresses?
By that i mean
X Axis = game.exe+55983 offset 32
How is the game.exe part handled for the calculations? Because I am trying to write a C++ application todo some editing but can't figure out how to handle that. [/u]
My guess is something akin to EnumProcessModules and then GetModuleInformation and/or GetModuleFileNameEx
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum