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My hexen rpg
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Sephiron
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PostPosted: Sat Jul 31, 2010 9:33 pm    Post subject: My hexen rpg Reply with quote

http://forum.zdoom.org/viewtopic.php?f=19&t=26432

Post anything you want to see in the game below. If it's not random then I'll think about it. If it is random, then maybe I'll put it in as an easter egg.

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The Fish
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PostPosted: Sat Jul 31, 2010 9:42 pm    Post subject: Reply with quote

Don't make a shooter.
Try making it a thinking game.

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C-Dizzle
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PostPosted: Sat Jul 31, 2010 9:44 pm    Post subject: Reply with quote

Skills? For example something that increases the chance you will not get caught. Bribes, etc. Just look up oblivion.
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Sephiron
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PostPosted: Sat Jul 31, 2010 10:00 pm    Post subject: Reply with quote

Dialgar wrote:
Skills? For example something that increases the chance you will not get caught. Bribes, etc. Just look up oblivion.

It's an rpg, so I'm already planning on skills. So far I have enemies that drop gold and weapons, a crime system, a reputation system, and I just finished up the experience/ leveling system. Once you level, a window pops up that lets you choose between raising your max health (endurance), raising your speed (speed), raising the damage you make (STR, but is a WIP), and raising damage you deal/maximum mana in magic spells (MAG/INT)



The Fish wrote:
Don't make a shooter.
Try making it a thinking game.


It's not a shooter at all Smile
It's a first person RPG. Technically, you travel around a world completing quests and receiving rewards. There are occasionally optional dungeons that you can explore (currently only 1, lol), and they contain monsters and chests. The size of dungeons are generally however I want them to be, but their style matches the area they're placed in. They are NOT randomly generated. My goal is to make a free roaming environment with little to no limitations. If a player wants to go on a killing spree, he is more then welcome to. If the player wants to steal, he can. If the player wants to talk shit to people, then I hope he's expecting the people to act like shit back because that's what they do Very Happy

EDIT:
DIALGAR
I'm basing this off of Oblivion/morrowind/daggerfall.

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The Fish
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PostPosted: Sat Jul 31, 2010 10:01 pm    Post subject: Reply with quote

Sephiron wrote:
Dialgar wrote:
Skills? For example something that increases the chance you will not get caught. Bribes, etc. Just look up oblivion.

It's an rpg, so I'm already planning on skills. So far I have enemies that drop gold and weapons, a crime system, a reputation system, and I just finished up the experience/ leveling system. Once you level, a window pops up that lets you choose between raising your max health (endurance), raising your speed (speed), raising the damage you make (STR, but is a WIP), and raising damage you deal/maximum mana in magic spells (MAG/INT)



The Fish wrote:
Don't make a shooter.
Try making it a thinking game.


It's not a shooter at all Smile
It's a first person RPG. Technically, you travel around a world completing quests and receiving rewards. There are occasionally optional dungeons that you can explore (currently only 1, lol), and they contain monsters and chests. The size of dungeons are generally however I want them to be, but their style matches the area they're placed in. They are NOT randomly generated. My goal is to make a free roaming environment with little to no limitations. If a player wants to go on a killing spree, he is more then welcome to. If the player wants to steal, he can. If the player wants to talk shit to people, then I hope he's expecting the people to act like shit back because that's what they do Very Happy

EDIT:
DIALGAR
I'm basing this off of Oblivion/morrowind/daggerfall.

Are you any good at coding?

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Sephiron
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PostPosted: Sat Jul 31, 2010 10:04 pm    Post subject: Reply with quote

The Fish wrote:
Sephiron wrote:
Dialgar wrote:
Skills? For example something that increases the chance you will not get caught. Bribes, etc. Just look up oblivion.

It's an rpg, so I'm already planning on skills. So far I have enemies that drop gold and weapons, a crime system, a reputation system, and I just finished up the experience/ leveling system. Once you level, a window pops up that lets you choose between raising your max health (endurance), raising your speed (speed), raising the damage you make (STR, but is a WIP), and raising damage you deal/maximum mana in magic spells (MAG/INT)



The Fish wrote:
Don't make a shooter.
Try making it a thinking game.


It's not a shooter at all Smile
It's a first person RPG. Technically, you travel around a world completing quests and receiving rewards. There are occasionally optional dungeons that you can explore (currently only 1, lol), and they contain monsters and chests. The size of dungeons are generally however I want them to be, but their style matches the area they're placed in. They are NOT randomly generated. My goal is to make a free roaming environment with little to no limitations. If a player wants to go on a killing spree, he is more then welcome to. If the player wants to steal, he can. If the player wants to talk shit to people, then I hope he's expecting the people to act like shit back because that's what they do Very Happy

EDIT:
DIALGAR
I'm basing this off of Oblivion/morrowind/daggerfall.

Are you any good at coding?

Yes. The languages it uses are pretty easy because they have 10 years of built-in functions piled into the compiler. I code in DECORATE and ACS (which are the main languages used for zdoom).

So a year of experience and 10 of user-friendlyness really helps.

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C-Dizzle
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PostPosted: Sat Jul 31, 2010 10:06 pm    Post subject: Reply with quote

An arena would be pretty cool. Oh and a /dance command.
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The Fish
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PostPosted: Sat Jul 31, 2010 10:08 pm    Post subject: Reply with quote

Sephiron wrote:
The Fish wrote:
Sephiron wrote:
Dialgar wrote:
Skills? For example something that increases the chance you will not get caught. Bribes, etc. Just look up oblivion.

It's an rpg, so I'm already planning on skills. So far I have enemies that drop gold and weapons, a crime system, a reputation system, and I just finished up the experience/ leveling system. Once you level, a window pops up that lets you choose between raising your max health (endurance), raising your speed (speed), raising the damage you make (STR, but is a WIP), and raising damage you deal/maximum mana in magic spells (MAG/INT)



The Fish wrote:
Don't make a shooter.
Try making it a thinking game.


It's not a shooter at all Smile
It's a first person RPG. Technically, you travel around a world completing quests and receiving rewards. There are occasionally optional dungeons that you can explore (currently only 1, lol), and they contain monsters and chests. The size of dungeons are generally however I want them to be, but their style matches the area they're placed in. They are NOT randomly generated. My goal is to make a free roaming environment with little to no limitations. If a player wants to go on a killing spree, he is more then welcome to. If the player wants to steal, he can. If the player wants to talk shit to people, then I hope he's expecting the people to act like shit back because that's what they do Very Happy

EDIT:
DIALGAR
I'm basing this off of Oblivion/morrowind/daggerfall.

Are you any good at coding?

Yes. The languages it uses are pretty easy because they have 10 years of built-in functions piled into the compiler. I code in DECORATE and ACS (which are the main languages used for zdoom).

So a year of experience and 10 of user-friendlyness really helps.

Is this game gonna be in 3D? or pixel based?

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Sephiron
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Location: JAPAN circa 1653, fucking some seagulls

PostPosted: Sat Jul 31, 2010 10:11 pm    Post subject: Reply with quote

Beekeeper Tim wrote:
You're not considering a secret dungeon? Sad I like secrets.

Well anyways I'd suggest a super rare alien gun and maybe a player housing system sorta like Fallout 3.

You will be able to buy houses just like in Daggerfall.
Visit the bank, purchase a house for a whole shitload of money, walk up to door, go inside.

The Fish wrote:
Sephiron wrote:
The Fish wrote:
Sephiron wrote:
Dialgar wrote:
Skills? For example something that increases the chance you will not get caught. Bribes, etc. Just look up oblivion.

It's an rpg, so I'm already planning on skills. So far I have enemies that drop gold and weapons, a crime system, a reputation system, and I just finished up the experience/ leveling system. Once you level, a window pops up that lets you choose between raising your max health (endurance), raising your speed (speed), raising the damage you make (STR, but is a WIP), and raising damage you deal/maximum mana in magic spells (MAG/INT)



The Fish wrote:
Don't make a shooter.
Try making it a thinking game.


It's not a shooter at all Smile
It's a first person RPG. Technically, you travel around a world completing quests and receiving rewards. There are occasionally optional dungeons that you can explore (currently only 1, lol), and they contain monsters and chests. The size of dungeons are generally however I want them to be, but their style matches the area they're placed in. They are NOT randomly generated. My goal is to make a free roaming environment with little to no limitations. If a player wants to go on a killing spree, he is more then welcome to. If the player wants to steal, he can. If the player wants to talk shit to people, then I hope he's expecting the people to act like shit back because that's what they do Very Happy

EDIT:
DIALGAR
I'm basing this off of Oblivion/morrowind/daggerfall.

Are you any good at coding?

Yes. The languages it uses are pretty easy because they have 10 years of built-in functions piled into the compiler. I code in DECORATE and ACS (which are the main languages used for zdoom).

So a year of experience and 10 of user-friendlyness really helps.

Is this game gonna be in 3D? or pixel based?


It's going to be in raycasting.
Look at the Screenshots in the thread I posted in OP. The more recent ones are near the bottom of the OP.

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picked up 1,.5 g and them budduty picled up quarter o today we blase all of

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The Fish
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PostPosted: Sat Jul 31, 2010 10:18 pm    Post subject: Reply with quote

Add a secret room with a door bursting with water and a fish outside of it.
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fele
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PostPosted: Sat Jul 31, 2010 10:21 pm    Post subject: Reply with quote

ADD OBSCURE REFERENCES TO DIGIMON
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RaVeN-05
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PostPosted: Sun Aug 01, 2010 4:46 am    Post subject: Reply with quote

Looks very good as i sayed already =)))
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Hexen: Edge of Chaos
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Sephiron
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PostPosted: Sun Aug 01, 2010 12:35 pm    Post subject: Reply with quote

BAMP
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Yazu™
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PostPosted: Sun Aug 01, 2010 12:38 pm    Post subject: Reply with quote

References to ancient astronauts.
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[Crap] Autizboyz
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PostPosted: Sun Aug 01, 2010 12:41 pm    Post subject: Reply with quote

Fatcat. wrote:
References to ancient astronauts.


lol , dont forget the anubis

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